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authorPeter Kohaut2019-01-19 23:12:45 +0100
committerPeter Kohaut2019-01-19 23:15:41 +0100
commit5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch)
tree3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ug06.cpp
parentf7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff)
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BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ug06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug06.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp
index 1f0124d6ad..e13e720ead 100644
--- a/engines/bladerunner/script/scene/ug06.cpp
+++ b/engines/bladerunner/script/scene/ug06.cpp
@@ -102,7 +102,7 @@ bool SceneScriptUG06::ClickedOnExit(int exitId) {
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 0, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, 0, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
@@ -130,7 +130,7 @@ void SceneScriptUG06::PlayerWalkedIn() {
Game_Flag_Reset(340);
}
if (Game_Flag_Query(343)) {
- Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 0, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, 0, false, 0);
Game_Flag_Reset(343);
}