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authorPeter Kohaut2019-01-19 23:12:45 +0100
committerPeter Kohaut2019-01-19 23:15:41 +0100
commit5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch)
tree3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ug08.cpp
parentf7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff)
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BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ug08.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug08.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ug08.cpp b/engines/bladerunner/script/scene/ug08.cpp
index 9b4306e980..2c5cc613cf 100644
--- a/engines/bladerunner/script/scene/ug08.cpp
+++ b/engines/bladerunner/script/scene/ug08.cpp
@@ -95,7 +95,7 @@ bool SceneScriptUG08::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.0f, -2.0f, 152.0f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 240, false);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -118.02f, 93.02f, 52.76f, 0, 0, false, 0);
Player_Loses_Control();
@@ -128,7 +128,7 @@ void SceneScriptUG08::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -180.0f, 93.18f, 134.0f, 0, 0, false, 0);
Actor_Face_Heading(kActorMcCoy, 745, false);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Player_Gains_Control();
}