diff options
author | Thanasis Antoniou | 2019-05-04 17:24:20 +0300 |
---|---|---|
committer | Thanasis Antoniou | 2019-05-04 17:25:34 +0300 |
commit | d666eb154a027b34302a34d090abbda2cf69ce58 (patch) | |
tree | 0db83225c2be71eed8bead048aa81e20367f0b9f /engines/bladerunner/script/scene/ug13.cpp | |
parent | 7d2777e1d7f1abef54272ffb4287e26738a8a554 (diff) | |
download | scummvm-rg350-d666eb154a027b34302a34d090abbda2cf69ce58.tar.gz scummvm-rg350-d666eb154a027b34302a34d090abbda2cf69ce58.tar.bz2 scummvm-rg350-d666eb154a027b34302a34d090abbda2cf69ce58.zip |
BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
Diffstat (limited to 'engines/bladerunner/script/scene/ug13.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug13.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp index f2e43c88e3..ee1d364e4a 100644 --- a/engines/bladerunner/script/scene/ug13.cpp +++ b/engines/bladerunner/script/scene/ug13.cpp @@ -82,9 +82,18 @@ void SceneScriptUG13::SceneLoaded() { Unobstacle_Object("BOX FOR ARCHWAY 02", true); Unobstacle_Object("STAIR_RAIL", true); Unobstacle_Object("DISC_LEFT", true); +#if BLADERUNNER_ORIGINAL_BUGS +#else + if (Game_Flag_Query(kFlagUG08ElevatorUp)) { + Obstacle_Object("ELEVBLOCK", true); + } else { + Unobstacle_Object("ELEVBLOCK", true); + } +#endif // BLADERUNNER_ORIGINAL_BUGS Clickable_Object("BASKET"); Clickable_Object("BOLLARD"); Unclickable_Object("BASKET"); + if ( Global_Variable_Query(kVariableChapter) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy) @@ -115,12 +124,20 @@ bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); Game_Flag_Reset(kFlagUG08ElevatorUp); Game_Flag_Set(kFlagUG13CallElevator); +#if BLADERUNNER_ORIGINAL_BUGS +#else + Unobstacle_Object("ELEVBLOCK", true); +#endif // BLADERUNNER_ORIGINAL_BUGS return true; } else { Scene_Loop_Set_Default(4); Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); Game_Flag_Set(kFlagUG08ElevatorUp); Scene_Exit_Remove(0); +#if BLADERUNNER_ORIGINAL_BUGS +#else + Obstacle_Object("ELEVBLOCK", true); +#endif // BLADERUNNER_ORIGINAL_BUGS return true; } } |