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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug14.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug14.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug14.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp
index cb26f6f629..a1844b5977 100644
--- a/engines/bladerunner/script/scene/ug14.cpp
+++ b/engines/bladerunner/script/scene/ug14.cpp
@@ -85,7 +85,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (v1) {
- if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, 0)) {
+ if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, false)) {
return false;
}
Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true);
@@ -94,7 +94,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
Footstep_Sound_Override_Off();
}
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG14toUG19);
@@ -105,7 +105,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
if (exitId == 1) {
if (!v1) {
- if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, 0)) {
+ if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) {
return false;
}
Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true);
@@ -114,7 +114,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
Footstep_Sound_Override_Off();
}
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG14toUG12);
@@ -125,7 +125,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
if (exitId == 2) {
if (!v1) {
- if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, 0)) {
+ if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) {
return false;
}
Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true);
@@ -134,11 +134,11 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
Footstep_Sound_Override_Off();
}
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, false)) {
Footstep_Sound_Override_On(3);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle);
Footstep_Sound_Override_Off();
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG14toUG10);
@@ -161,18 +161,18 @@ void SceneScriptUG14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG14::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG19toUG14)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG19toUG14);
} else if (Game_Flag_Query(kFlagUG12toUG14)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG12toUG14);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 10, false);
Footstep_Sound_Override_On(3);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, false, kAnimationModeIdle);
Footstep_Sound_Override_Off();
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 807, false);
Game_Flag_Reset(kFlagUG10toUG14);
}