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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug14.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug14.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug14.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp index cb26f6f629..a1844b5977 100644 --- a/engines/bladerunner/script/scene/ug14.cpp +++ b/engines/bladerunner/script/scene/ug14.cpp @@ -85,7 +85,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { if (exitId == 0) { if (v1) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true); @@ -94,7 +94,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG19); @@ -105,7 +105,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { if (exitId == 1) { if (!v1) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); @@ -114,7 +114,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG12); @@ -125,7 +125,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { if (exitId == 2) { if (!v1) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); @@ -134,11 +134,11 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, false)) { Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG10); @@ -161,18 +161,18 @@ void SceneScriptUG14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG14::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG19toUG14)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG19toUG14); } else if (Game_Flag_Query(kFlagUG12toUG14)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG12toUG14); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 10, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 807, false); Game_Flag_Reset(kFlagUG10toUG14); } |