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author | Peter Kohaut | 2019-01-21 21:57:44 +0100 |
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committer | Peter Kohaut | 2019-01-21 22:03:01 +0100 |
commit | 364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch) | |
tree | d0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/script/scene/ug14.cpp | |
parent | 43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff) | |
download | scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.gz scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.bz2 scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.zip |
BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
Diffstat (limited to 'engines/bladerunner/script/scene/ug14.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug14.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp index 0a391cac43..6e95691367 100644 --- a/engines/bladerunner/script/scene/ug14.cpp +++ b/engines/bladerunner/script/scene/ug14.cpp @@ -93,7 +93,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(348); Set_Enter(kSetUG19, kSceneUG19); @@ -111,7 +111,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(345); Set_Enter(kSetCT08_CT51_UG12, kSceneUG12); @@ -134,7 +134,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle); Footstep_Sound_Override_Off(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, 0, false, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(346); Set_Enter(kSetUG10, kSceneUG10); |