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authorPeter Kohaut2019-01-19 23:12:45 +0100
committerPeter Kohaut2019-01-19 23:15:41 +0100
commit5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch)
tree3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ug14.cpp
parentf7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff)
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BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ug14.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug14.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp
index 3fe534089d..0a391cac43 100644
--- a/engines/bladerunner/script/scene/ug14.cpp
+++ b/engines/bladerunner/script/scene/ug14.cpp
@@ -89,7 +89,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
}
Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 0, kAnimationModeIdle);
Footstep_Sound_Override_Off();
}
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, 1, false, 0)) {
@@ -107,7 +107,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
}
Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
}
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, 1, false, 0)) {
@@ -126,12 +126,12 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
}
Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
}
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, 1, false, 0)) {
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, 0, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
@@ -165,7 +165,7 @@ void SceneScriptUG14::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, 0, false, 0);
Actor_Face_Heading(kActorMcCoy, 10, false);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 0, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, 0, false, 0);
Actor_Face_Heading(kActorMcCoy, 807, false);