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author | Peter Kohaut | 2019-01-19 23:12:45 +0100 |
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committer | Peter Kohaut | 2019-01-19 23:15:41 +0100 |
commit | 5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch) | |
tree | 3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ug14.cpp | |
parent | f7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff) | |
download | scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.tar.gz scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.tar.bz2 scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.zip |
BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ug14.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug14.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp index 3fe534089d..0a391cac43 100644 --- a/engines/bladerunner/script/scene/ug14.cpp +++ b/engines/bladerunner/script/scene/ug14.cpp @@ -89,7 +89,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { } Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true); Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 0, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 0, kAnimationModeIdle); Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, 1, false, 0)) { @@ -107,7 +107,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, kAnimationModeIdle); Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, 1, false, 0)) { @@ -126,12 +126,12 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, kAnimationModeIdle); Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, 1, false, 0)) { Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle); Footstep_Sound_Override_Off(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, 0, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); @@ -165,7 +165,7 @@ void SceneScriptUG14::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, 0, false, 0); Actor_Face_Heading(kActorMcCoy, 10, false); Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 0, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 0, kAnimationModeIdle); Footstep_Sound_Override_Off(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, 0, false, 0); Actor_Face_Heading(kActorMcCoy, 807, false); |