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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug15.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug15.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug15.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp
index 6a70088d16..d0b9fe3164 100644
--- a/engines/bladerunner/script/scene/ug15.cpp
+++ b/engines/bladerunner/script/scene/ug15.cpp
@@ -115,7 +115,7 @@ bool SceneScriptUG15::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG17);
@@ -125,7 +125,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG16a);
@@ -139,8 +139,8 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (v1 >= 300
&& v1 <= 303
) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, true, false, 0);
- } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, true, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, true, false, false);
+ } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG16b);
@@ -150,7 +150,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
}
if (exitId == 3) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG13);
@@ -211,7 +211,7 @@ void SceneScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG15::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG16toUG15b)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG16toUG15b);
} else if (Game_Flag_Query(kFlagUG13toUG15)) {
Game_Flag_Reset(kFlagUG13toUG15);