aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ug17.cpp
diff options
context:
space:
mode:
authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug17.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
downloadscummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz
scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2
scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug17.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug17.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ug17.cpp b/engines/bladerunner/script/scene/ug17.cpp
index 1ee6a6f2ea..c9502b5c31 100644
--- a/engines/bladerunner/script/scene/ug17.cpp
+++ b/engines/bladerunner/script/scene/ug17.cpp
@@ -67,7 +67,7 @@ bool SceneScriptUG17::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG17::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG17toUG15);
@@ -77,7 +77,7 @@ bool SceneScriptUG17::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 89, false);
if (Global_Variable_Query(kVariableChapter) == 5) {
Actor_Says(kActorMcCoy, 8522, 14);
@@ -106,7 +106,7 @@ void SceneScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG17::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG15toUG17)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG15toUG17);
}
//return false;