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authorThanasis Antoniou2019-05-20 13:12:06 +0300
committerThanasis Antoniou2019-05-20 13:12:06 +0300
commit203d82a1a0382684884da0d6c285444605153802 (patch)
tree5a4ee088d425c0515201c6a7bdc583961f59e5eb /engines/bladerunner/script/scene
parent5b2e6f6dfb1dba88dccc06e0e5269cd0df509569 (diff)
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BLADERUNNER: Officers and combat bugfixes part 1
The debug messages and comments will all be removed after this series of fixes
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r--engines/bladerunner/script/scene/ct11.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp
index 2ea639f861..8910e9277c 100644
--- a/engines/bladerunner/script/scene/ct11.cpp
+++ b/engines/bladerunner/script/scene/ct11.cpp
@@ -85,6 +85,11 @@ void SceneScriptCT11::SceneLoaded() {
Unobstacle_Object("RIM RF", true);
Unobstacle_Object("DOOR RIGHT", true);
Unobstacle_Object("BUMPER REAR", true);
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ // this street sign blocks police officers from moving to waypoint 386 after they reach waypoint 242
+ Unobstacle_Object("STREET SIGN", true);
+#endif // BLADERUNNER_ORIGINAL_BUGS
}
Unclickable_Object("TRASH CAN");
}