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authorPeter Kohaut2019-01-29 23:34:02 +0100
committerPeter Kohaut2019-01-29 23:37:09 +0100
commit2e9c4bfdc1f0f3f4deff5890f0fb91c175aeedce (patch)
tree93de4367a3fe8cc9972f6e5913c5ac91a784e8dd /engines/bladerunner/script/scene
parent2c3af4b8e967386dd1e27641b82c0bec03d75bc8 (diff)
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BLADERUNNER: Cleanup of back EarlyQ's scenes scripts
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r--engines/bladerunner/script/scene/nr01.cpp4
-rw-r--r--engines/bladerunner/script/scene/nr02.cpp4
-rw-r--r--engines/bladerunner/script/scene/nr03.cpp12
-rw-r--r--engines/bladerunner/script/scene/nr04.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr05.cpp21
-rw-r--r--engines/bladerunner/script/scene/nr06.cpp93
-rw-r--r--engines/bladerunner/script/scene/nr07.cpp278
-rw-r--r--engines/bladerunner/script/scene/nr08.cpp92
-rw-r--r--engines/bladerunner/script/scene/nr09.cpp47
-rw-r--r--engines/bladerunner/script/scene/nr10.cpp33
-rw-r--r--engines/bladerunner/script/scene/nr11.cpp49
11 files changed, 370 insertions, 265 deletions
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 6089e6a917..76575f2e70 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -320,9 +320,9 @@ void SceneScriptNR01::PlayerWalkedIn() {
}
if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) {
- if (Game_Flag_Query(622)) {
+ if (Game_Flag_Query(kFlagNR08TouchedDektora)) {
ADQ_Add(kActorHanoi, 150, kAnimationModeTalk);
- Game_Flag_Reset(622);
+ Game_Flag_Reset(kFlagNR08TouchedDektora);
}
Game_Flag_Reset(kFlagNR03McCoyThrownOut);
Player_Gains_Control();
diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp
index eb309573db..38851b48ef 100644
--- a/engines/bladerunner/script/scene/nr02.cpp
+++ b/engines/bladerunner/script/scene/nr02.cpp
@@ -243,7 +243,7 @@ void SceneScriptNR02::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR02::playNextMusic() {
- int track = Global_Variable_Query(kVariableNR02Music);
+ int track = Global_Variable_Query(kVariableTaffyLewisMusic);
if (track == 0) {
Music_Play(8, 41, 0, 2, -1, 0, 0);
} else if (track == 1) {
@@ -255,7 +255,7 @@ void SceneScriptNR02::playNextMusic() {
if (track > 2) {
track = 0;
}
- Global_Variable_Set(kVariableNR02Music, track);
+ Global_Variable_Set(kVariableTaffyLewisMusic, track);
}
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index e2f627dca1..26f87842b7 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -32,9 +32,9 @@ enum kNR03Loops {
void SceneScriptNR03::InitializeScene() {
if (Game_Flag_Query(kFlagNR05toNR03)) {
Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
- } else if (Game_Flag_Query(kFlatNR04toNR03)) {
+ } else if (Game_Flag_Query(kFlagNR04toNR03)) {
Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
- Game_Flag_Reset(kFlatNR04toNR03);
+ Game_Flag_Reset(kFlagNR04toNR03);
} else {
Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
}
@@ -172,7 +172,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(kFlatNR03toNR04);
+ Game_Flag_Set(kFlagNR03toNR04);
Set_Enter(kSetNR04, kSceneNR04);
}
}
@@ -299,7 +299,7 @@ void SceneScriptNR03::PlayerWalkedIn() {
}
void SceneScriptNR03::PlayerWalkedOut() {
- if (!Game_Flag_Query(kFlatNR03toNR04)) {
+ if (!Game_Flag_Query(kFlagNR03toNR04)) {
Music_Stop(2);
}
if (Game_Flag_Query(kFlagNR03toNR05)) {
@@ -356,7 +356,7 @@ void SceneScriptNR03::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int track = Global_Variable_Query(kVariableNR03Music);
+ int track = Global_Variable_Query(kVariableEarlyQFrontMusic);
if (track == 0) {
Music_Play(14, 51, 0, 2, -1, 0, 0);
} else if (track == 1) {
@@ -368,7 +368,7 @@ void SceneScriptNR03::playNextMusic() {
if (track > 2) {
track = 0;
}
- Global_Variable_Set(kVariableNR03Music, track);
+ Global_Variable_Set(kVariableEarlyQFrontMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index f4d784cf2e..3af9c3e52c 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -152,7 +152,7 @@ bool SceneScriptNR04::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(kFlatNR04toNR03);
+ Game_Flag_Set(kFlagNR04toNR03);
Set_Enter(kSetNR03, kSceneNR03);
}
return true;
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index e681b5146e..f88e8c0cee 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -43,7 +43,7 @@ void SceneScriptNR05::InitializeScene() {
}
Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1);
- if (Game_Flag_Query(620)) {
+ if (Game_Flag_Query(kFlagNR08Available)) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
@@ -107,11 +107,11 @@ bool SceneScriptNR05::ClickedOnActor(int actorId) {
}
if (actorId == kActorEarlyQ) {
- Actor_Set_Goal_Number(kActorEarlyQ, 229);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05TalkingToMcCoy);
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, true, false)) {
talkToEarlyQ();
}
- Actor_Set_Goal_Number(kActorEarlyQ, 221);
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave);
return true;
}
@@ -167,8 +167,8 @@ void SceneScriptNR05::SceneFrameAdvanced(int frame) {
rotateActorOnGround(kActorHysteriaPatron2);
rotateActorOnGround(kActorMcCoy);
- if (Actor_Query_Goal_Number(kActorEarlyQ) == 224) {
- Actor_Set_Goal_Number(kActorEarlyQ, 225);
+ if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05UnlockNR08) {
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockedNR08);
if (Player_Query_Current_Scene() == kSceneNR05) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
@@ -262,9 +262,10 @@ void SceneScriptNR05::talkToBartender() {
}
void SceneScriptNR05::talkToEarlyQ() {
- if (Actor_Query_Goal_Number(kActorEarlyQ) == 220) {
- Actor_Set_Goal_Number(kActorEarlyQ, 221);
+ if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05Wait) {
+ Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave);
}
+
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
@@ -340,7 +341,7 @@ void SceneScriptNR05::talkToEarlyQ() {
case 910: // BLOND WOMAN
Actor_Says(kActorMcCoy, 3515, 14);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
- if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) {
+ if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) { // cut content? this clue is unobtanium
Actor_Says(kActorEarlyQ, 580, 12);
Actor_Says(kActorMcCoy, 3560, 13);
Actor_Says(kActorEarlyQ, 590, 16);
@@ -387,7 +388,7 @@ void SceneScriptNR05::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int track = Global_Variable_Query(kVariableNR05Music);
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
} else if (track == 1) {
@@ -399,7 +400,7 @@ void SceneScriptNR05::playNextMusic() {
if (track > 2) {
track = 0;
}
- Global_Variable_Set(kVariableNR05Music, track);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp
index 4d1e7ebf6b..815a685eed 100644
--- a/engines/bladerunner/script/scene/nr06.cpp
+++ b/engines/bladerunner/script/scene/nr06.cpp
@@ -25,34 +25,36 @@
namespace BladeRunner {
void SceneScriptNR06::InitializeScene() {
- sub_401BAC();
- if (Game_Flag_Query(442)) {
- Setup_Scene_Information(48.0f, -71.88f, -26.0f, 782);
+ playNextMusic();
+ if (Game_Flag_Query(kFlagNR07toNR06)) {
+ Setup_Scene_Information( 48.0f, -71.88f, -26.0f, 782);
} else {
- Setup_Scene_Information(-36.0f, 0.37f, -373.0f, 592);
+ Setup_Scene_Information(-36.0f, 0.37f, -373.0f, 592);
}
+
Scene_Exit_Add_2D_Exit(0, 533, 234, 592, 414, 1);
Scene_Exit_Add_2D_Exit(1, 238, 137, 337, 322, 0);
+
Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1);
- Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
}
void SceneScriptNR06::SceneLoaded() {
@@ -81,21 +83,22 @@ bool SceneScriptNR06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
- Game_Flag_Set(441);
+ Game_Flag_Set(kFlagNR06toNR07);
Set_Enter(kSetNR07, kSceneNR07);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 95, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 1, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, false, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(439);
+ Game_Flag_Set(kFlagNR06toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
}
return true;
@@ -109,7 +112,7 @@ bool SceneScriptNR06::ClickedOn2DRegion(int region) {
void SceneScriptNR06::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_401BAC();
+ playNextMusic();
}
//return false;
}
@@ -118,20 +121,20 @@ void SceneScriptNR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR06::PlayerWalkedIn() {
- if (Game_Flag_Query(442)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, 0, false, 0);
- Game_Flag_Reset(442);
+ if (Game_Flag_Query(kFlagNR07toNR06)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagNR07toNR06);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 600, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 0, kAnimationModeIdle);
- Game_Flag_Reset(440);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 8, false, kAnimationModeIdle);
+ Game_Flag_Reset(kFlagNR08toNR06);
}
//return false;
}
void SceneScriptNR06::PlayerWalkedOut() {
- if (Game_Flag_Query(441)) {
+ if (Game_Flag_Query(kFlagNR06toNR07)) {
Music_Stop(2);
}
}
@@ -139,23 +142,23 @@ void SceneScriptNR06::PlayerWalkedOut() {
void SceneScriptNR06::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR06::sub_401BAC() {
+void SceneScriptNR06::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(31, 80, 2);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp
index 1f081313d5..4ba1438885 100644
--- a/engines/bladerunner/script/scene/nr07.cpp
+++ b/engines/bladerunner/script/scene/nr07.cpp
@@ -26,7 +26,9 @@ namespace BladeRunner {
void SceneScriptNR07::InitializeScene() {
Setup_Scene_Information(-110.0f, -73.5f, -193.0f, 554);
+
Scene_Exit_Add_2D_Exit(0, 429, 137, 506, 251, 0);
+
Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1);
}
@@ -40,72 +42,84 @@ bool SceneScriptNR07::MouseClick(int x, int y) {
}
bool SceneScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) {
- Actor_Set_Goal_Number(kActorHanoi, 201);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
+
if (Object_Query_Click("VASE", objectName)) {
- sub_401C60();
+ clickedOnVase();
}
- Actor_Set_Goal_Number(kActorHanoi, 200);
+
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
return false;
}
bool SceneScriptNR07::ClickedOnActor(int actorId) {
if (actorId == kActorDektora) {
- if (Actor_Query_Goal_Number(kActorHolloway) <= 239) {
- Actor_Set_Goal_Number(kActorHanoi, 201);
- Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
- Dialogue_Menu_Clear_List();
- if (Game_Flag_Query(638)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8);
- DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1);
- if (Actor_Clue_Query(kActorMcCoy, kClueSuspectDektora)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7);
- }
- if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7);
- }
- if (Game_Flag_Query(510)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7);
- }
- } else {
- DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7);
- DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4);
+ if (Actor_Query_Goal_Number(kActorHolloway) < kGoalHollowayGoToNR07) { // Holloway is not yet comming
+ return true;
+ }
+
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
+ Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
+ Dialogue_Menu_Clear_List();
+ if (Game_Flag_Query(kFlagNR07McCoyIsCop)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8); // VOIGT-KAMPFF
+ DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1); // CRYSTAL
+ if (Actor_Clue_Query(kActorMcCoy, kClueSuspectDektora)) { // cut content? clue is not obtainable
+ DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7); // MOONBUS
}
- Dialogue_Menu_Add_DONE_To_List(1150);
- Dialogue_Menu_Appear(320, 240);
- int answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- switch (answer) {
- case 1140:
- sub_4028FC();
- break;
- case 1130:
- sub_402738();
- break;
- case 1120:
- sub_402614();
- break;
- case 1110:
- sub_402510();
- break;
- case 1100:
- sub_402284();
- break;
- case 1090:
- Actor_Says(kActorMcCoy, 3650, 13);
- Actor_Says(kActorDektora, 630, 30);
- Actor_Says(kActorMcCoy, 3655, 16);
- Actor_Says(kActorDektora, 640, 31);
- break;
- case 1080:
- sub_401EF4();
- break;
- default:
- break;
+ if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7); // BLACK SEDAN
}
- Actor_Set_Goal_Number(kActorHanoi, 200);
- return false;
+ if (Game_Flag_Query(kFlagNotUsed510)) { // cut content? flag is never set
+ DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7); // SCORPIONS
+ }
+ } else {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7); // BELT
+ DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4); // EARLY-Q
}
- return true;
+ Dialogue_Menu_Add_DONE_To_List(1150); // DONE
+
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+
+ switch (answer) {
+ case 1080: // BELT
+ talkAboutBelt1();
+ break;
+
+ case 1090: // EARLY-Q
+ Actor_Says(kActorMcCoy, 3650, 13);
+ Actor_Says(kActorDektora, 630, 30);
+ Actor_Says(kActorMcCoy, 3655, 16);
+ Actor_Says(kActorDektora, 640, 31);
+ break;
+
+ case 1100: // VOIGT-KAMPFF
+ talkAboutVoightKampff();
+ break;
+
+ case 1110: // CRYSTAL
+ talkAboutSteele();
+ break;
+
+ case 1120: // MOONBUS
+ talkAboutMoonbus();
+ break;
+
+ case 1130: // BLACK SEDAN
+ talkAboutBlackSedan();
+ break;
+
+ case 1140: // SCORPIONS
+ talkAboutScorpions();
+ break;
+
+ default:
+ break;
+ }
+
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
}
return false;
}
@@ -116,11 +130,11 @@ bool SceneScriptNR07::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR07::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, 1, false, 0)) {
- Actor_Set_Goal_Number(kActorHanoi, 201);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, true, false, 0)) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(442);
+ Game_Flag_Set(kFlagNR07toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
@@ -139,26 +153,31 @@ void SceneScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR07::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, false, false, 0);
+
if (Actor_Query_In_Set(kActorDektora, kSetNR07)) {
- if (Game_Flag_Query(508)) {
- Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
- Actor_Says(kActorDektora, 530, 31);
- } else {
- Game_Flag_Set(508);
+ if (!Game_Flag_Query(kFlagNR07Entered)) {
+ Game_Flag_Set(kFlagNR07Entered);
+
if (!Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
- } else if (Actor_Clue_Query(kActorMcCoy, kClueMcCoyWarnedIzo) || Actor_Clue_Query(kActorMcCoy, kClueMcCoyHelpedIzoIzoIsAReplicant)) {
+ } else if (Actor_Clue_Query(kActorMcCoy, kClueMcCoyWarnedIzo)
+ || Actor_Clue_Query(kActorMcCoy, kClueMcCoyHelpedIzoIzoIsAReplicant)
+ ) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 10);
}
+
Actor_Says(kActorDektora, 500, 30);
Actor_Says(kActorMcCoy, 3585, 14);
Actor_Says(kActorDektora, 510, 30);
Actor_Start_Speech_Sample(kActorMcCoy, 3590);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, 0, false, 0);
- Actor_Says(kActorDektora, 520, 53);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, false, false, 0);
+ Actor_Says(kActorDektora, 520, kAnimationModeSit);
+ } else {
+ Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
+ Actor_Says(kActorDektora, 530, 31);
}
- Actor_Set_Goal_Number(kActorHanoi, 200);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
}
//return false;
}
@@ -170,27 +189,28 @@ void SceneScriptNR07::PlayerWalkedOut() {
void SceneScriptNR07::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR07::sub_4018D4() {
- Actor_Set_Goal_Number(kActorHanoi, 201);
+void SceneScriptNR07::dektoraRunAway() {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Player_Loses_Control();
Actor_Set_At_XYZ(kActorDektora, -136.0f, -73.0f, -18.0f, 300);
Actor_Change_Animation_Mode(kActorDektora, 71);
Actor_Change_Animation_Mode(kActorMcCoy, 21);
- Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, false, true, 0);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorDektora, 245);
} else {
Actor_Set_Goal_Number(kActorDektora, 295);
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
}
Player_Gains_Control();
}
-void SceneScriptNR07::sub_401A10() {
+void SceneScriptNR07::callHolloway() {
Scene_Exits_Disable();
- Actor_Set_Goal_Number(kActorHanoi, 201);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Actor_Says_With_Pause(kActorDektora, 930, 1.0f, 30);
Actor_Says_With_Pause(kActorDektora, 910, 1.0f, 30);
Actor_Face_Object(kActorDektora, "VANITY", true);
@@ -202,26 +222,26 @@ void SceneScriptNR07::sub_401A10() {
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Says(kActorMcCoy, 3760, 19);
- Actor_Says(kActorDektora, 960, 53);
- Actor_Says(kActorDektora, 920, 53);
- Actor_Says(kActorMcCoy, 3780, 0);
- Actor_Says(kActorDektora, 970, 53);
+ Actor_Says(kActorDektora, 960, kAnimationModeSit);
+ Actor_Says(kActorDektora, 920, kAnimationModeSit);
+ Actor_Says(kActorMcCoy, 3780, kAnimationModeIdle);
+ Actor_Says(kActorDektora, 970, kAnimationModeSit);
Actor_Voice_Over(1710, kActorVoiceOver);
Actor_Voice_Over(1720, kActorVoiceOver);
Actor_Voice_Over(1730, kActorVoiceOver);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR07);
}
-void SceneScriptNR07::sub_401C60() {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+void SceneScriptNR07::clickedOnVase() {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Object(kActorMcCoy, "VASE", true);
if (Actor_Query_Is_In_Current_Set(kActorDektora)) {
if (!Actor_Clue_Query(kActorMcCoy, kClueDektoraInterview3)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview3, true, -1);
- int v0 = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
- if (v0 > 50) {
+ int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
+ if (friendliness > 50) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 2);
- } else if (v0 <= 50) {
+ } else if (friendliness <= 50) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
}
Actor_Says(kActorMcCoy, 3600, 19);
@@ -230,19 +250,19 @@ void SceneScriptNR07::sub_401C60() {
Actor_Says(kActorDektora, 560, 31);
Actor_Says(kActorMcCoy, 3610, 19);
}
- } else if (Actor_Clue_Query(kActorMcCoy, kClueDektorasCard)) {
- Actor_Says(kActorMcCoy, 8585, 14);
- } else {
+ } else if (!Actor_Clue_Query(kActorMcCoy, kClueDektorasCard)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDektorasCard, true, -1);
Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "VASE", 100, true, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Item_Pickup_Spin_Effect(935, 526, 268);
Actor_Voice_Over(1690, kActorVoiceOver);
Actor_Voice_Over(1700, kActorVoiceOver);
+ } else {
+ Actor_Says(kActorMcCoy, 8585, 14);
}
}
-void SceneScriptNR07::sub_401EF4() {
+void SceneScriptNR07::talkAboutBelt1() {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview2, true, -1);
Actor_Says(kActorMcCoy, 3625, 19);
Actor_Says(kActorDektora, 570, 30);
@@ -251,43 +271,57 @@ void SceneScriptNR07::sub_401EF4() {
Actor_Says_With_Pause(kActorDektora, 590, 1.0f, 30);
Actor_Says(kActorDektora, 600, 30);
Actor_Start_Speech_Sample(kActorMcCoy, 3640);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
- Game_Flag_Set(638);
+
+ Game_Flag_Set(kFlagNR07McCoyIsCop);
Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyBelt, true, kActorDektora);
- int v0 = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
- if (!Game_Flag_Query(kFlagDektoraIsReplicant) && v0 < 40) {
- sub_4018D4();
+
+ int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
+ if (!Game_Flag_Query(kFlagDektoraIsReplicant)
+ && friendliness < 40
+ ) {
+ dektoraRunAway();
return;
}
- if (v0 < 36) {
- sub_401A10();
+
+ if (friendliness < 36) {
+ callHolloway();
return;
}
- sub_4020F0();
+
+ talkAboutBelt2();
}
-void SceneScriptNR07::sub_4020F0() {
- if (Actor_Clue_Query(kActorDektora, kClueMcCoysDescription) && Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)) {
+void SceneScriptNR07::talkAboutBelt2() {
+ if (Actor_Clue_Query(kActorDektora, kClueMcCoysDescription)
+ && Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)
+ ) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -1);
}
+
Actor_Says(kActorDektora, 610, 31);
Actor_Says(kActorMcCoy, 3645, 12);
Actor_Says(kActorDektora, 620, 30);
- int v0 = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
- if (!Game_Flag_Query(kFlagDektoraIsReplicant) && v0 < 40) {
- sub_4018D4();
+
+ int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
+ if (!Game_Flag_Query(kFlagDektoraIsReplicant)
+ && friendliness < 40
+ ) {
+ dektoraRunAway();
return;
}
- if (v0 < 36) {
- sub_401A10();
+
+ if (friendliness < 36) {
+ callHolloway();
return;
}
+
Actor_Face_Object(kActorDektora, "VANITY", true);
}
-void SceneScriptNR07::sub_402284() {
+void SceneScriptNR07::talkAboutVoightKampff() {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview1, true, -1);
Actor_Start_Speech_Sample(kActorMcCoy, 3660);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
@@ -308,45 +342,50 @@ void SceneScriptNR07::sub_402284() {
Actor_Says(kActorDektora, 730, 30);
Actor_Says(kActorMcCoy, 3685, 13);
Voight_Kampff_Activate(kActorDektora, 40);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
- sub_401A10();
+ callHolloway();
} else {
- sub_4018D4();
+ dektoraRunAway();
}
}
-void SceneScriptNR07::sub_402510() {
+void SceneScriptNR07::talkAboutSteele() {
Actor_Says(kActorMcCoy, 3690, 14);
Actor_Start_Speech_Sample(kActorDektora, 750);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 3695, 15);
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
- sub_401A10();
+ callHolloway();
} else {
- sub_4018D4();
+ dektoraRunAway();
}
}
-void SceneScriptNR07::sub_402614() {
+void SceneScriptNR07::talkAboutMoonbus() {
+ // cut content?
+
Actor_Says(kActorMcCoy, 3705, 19);
- Actor_Says(kActorDektora, 760, 53);
+ Actor_Says(kActorDektora, 760, kAnimationModeSit);
+
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -5);
Actor_Says(kActorMcCoy, 3710, 18);
- sub_401A10();
+ callHolloway();
} else {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
Actor_Start_Speech_Sample(kActorMcCoy, 3710);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
- sub_4018D4();
+ dektoraRunAway();
}
}
-void SceneScriptNR07::sub_402738() {
+void SceneScriptNR07::talkAboutBlackSedan() {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
Actor_Says(kActorMcCoy, 3615, 16);
Actor_Says(kActorDektora, 770, 30);
@@ -356,20 +395,21 @@ void SceneScriptNR07::sub_402738() {
Actor_Says(kActorMcCoy, 3725, 18);
Actor_Says(kActorDektora, 800, 30);
Actor_Says_With_Pause(kActorMcCoy, 3730, 2.0f, 13);
- Actor_Says_With_Pause(kActorDektora, 810, 1.0f, 53);
+ Actor_Says_With_Pause(kActorDektora, 810, 1.0f, kAnimationModeSit);
Actor_Says(kActorDektora, 820, 30);
Actor_Says(kActorMcCoy, 3735, 14);
Actor_Says(kActorDektora, 830, 31);
Actor_Says(kActorMcCoy, 3740, 19);
}
-void SceneScriptNR07::sub_4028FC() {
+void SceneScriptNR07::talkAboutScorpions() {
+ // cut content?
Actor_Says(kActorMcCoy, 3620, 19);
Actor_Says(kActorDektora, 840, 30);
Actor_Says(kActorMcCoy, 3745, 9);
Actor_Says_With_Pause(kActorDektora, 850, 1.0f, 30);
Actor_Says(kActorDektora, 860, 30);
- Actor_Says(kActorDektora, 870, 53);
+ Actor_Says(kActorDektora, 870, kAnimationModeSit);
Actor_Says(kActorMcCoy, 3750, 11);
Actor_Says(kActorDektora, 880, 30);
Actor_Says(kActorMcCoy, 3755, 16);
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 47d863b299..dd4c0e9f13 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -34,25 +34,27 @@ void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Stop(1);
}
- } else if (Game_Flag_Query(439)) {
- Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
- Game_Flag_Reset(439);
- } else if (Game_Flag_Query(615)) {
- Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
- Game_Flag_Reset(615);
+ } else if (Game_Flag_Query(kFlagNR06toNR08)) {
+ Setup_Scene_Information( -724.7f, 0.0f, 384.24f, 1000);
+ Game_Flag_Reset(kFlagNR06toNR08);
+ } else if (Game_Flag_Query(kFlagNR09toNR08)) {
+ Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
+ Game_Flag_Reset(kFlagNR09toNR08);
}
+
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
if (Actor_Query_Goal_Number(kActorDektora) != 210) {
- Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
@@ -66,6 +68,7 @@ void SceneScriptNR08::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+
Scene_Loop_Set_Default(1);
}
@@ -95,28 +98,30 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) {
Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 505, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle);
- Game_Flag_Set(440);
+ Game_Flag_Set(kFlagNR08toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
}
+
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 831, false);
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
- Game_Flag_Set(614);
+ Game_Flag_Set(kFlagNR08toNR09);
Set_Enter(kSetNR09, kSceneNR09);
}
}
@@ -129,37 +134,48 @@ bool SceneScriptNR08::ClickedOn2DRegion(int region) {
void SceneScriptNR08::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_4021B4();
+ playNextMusic();
}
+
Set_Fade_Color(0, 0, 0);
- if (frame >= 76 && frame < 91) {
+
+ if (frame >= 76
+ && frame < 91
+ ) {
Set_Fade_Density((frame - 76) / 14.0f);
Music_Stop(3);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
- } else if (frame >= 91 && frame < 120) {
+ } else if (frame >= 91
+ && frame < 120
+ ) {
Actor_Set_Invisible(kActorMcCoy, true);
Set_Fade_Density(1.0f);
- } else if (frame >= 120 && frame < 135) {
+ } else if (frame >= 120
+ && frame < 135
+ ) {
Set_Fade_Density((134 - frame) / 14.0f);
Music_Play(7, 61, 0, 1, -1, 0, 0);
} else {
Actor_Set_Invisible(kActorMcCoy, false);
Set_Fade_Density(0.0f);
}
+
if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
Game_Flag_Set(636);
Scene_Exits_Disable();
Scene_Loop_Set_Default(1);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true);
}
+
if (frame == 95) {
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
- Actor_Change_Animation_Mode(kActorDektora, 0);
+ Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, 200);
- Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
+
if (frame == 130) {
Scene_Exits_Enable();
}
@@ -170,12 +186,14 @@ void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR08::PlayerWalkedIn() {
- if (Actor_Query_Goal_Number(kActorDektora) != 210 || Game_Flag_Query(729)) {
- Music_Adjust(51, 0, 2);
- } else {
- Game_Flag_Set(729);
+ if (Actor_Query_Goal_Number(kActorDektora) == 210
+ && !Game_Flag_Query(kFlagNR08DektoraShow)
+ ) {
+ Game_Flag_Set(kFlagNR08DektoraShow);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
Outtake_Play(kOuttakeDektora, true, -1);
+ } else {
+ Music_Adjust(51, 0, 2);
}
if (Actor_Query_Goal_Number(kActorDektora) == 245) {
@@ -217,25 +235,25 @@ void SceneScriptNR08::PlayerWalkedOut() {
void SceneScriptNR08::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR08::sub_4021B4() {
+void SceneScriptNR08::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Play(6, 61, 0, 1, -1, 0, 0);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr09.cpp b/engines/bladerunner/script/scene/nr09.cpp
index bddf91d037..233f58b262 100644
--- a/engines/bladerunner/script/scene/nr09.cpp
+++ b/engines/bladerunner/script/scene/nr09.cpp
@@ -25,22 +25,24 @@
namespace BladeRunner {
void SceneScriptNR09::InitializeScene() {
- if (Game_Flag_Query(476)) {
+ if (Game_Flag_Query(kFlagNR10toNR09)) {
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Adjust_Looping_Sound(452, 22, 100, 2);
}
- Game_Flag_Reset(476);
+ Game_Flag_Reset(kFlagNR10toNR09);
Setup_Scene_Information(-556.07f, 0.35f, 399.04f, 440);
} else {
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Add_Looping_Sound(452, 22, 100, 1);
}
- Setup_Scene_Information(-704.07f, 0.35f, 663.04f, 0);
+ Setup_Scene_Information(-704.07f, 0.35f, 663.04f, 0);
}
+
Scene_Exit_Add_2D_Exit(0, 400, 100, 440, 280, 1);
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
+
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
@@ -73,18 +75,19 @@ bool SceneScriptNR09::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR09::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, 1, false, 0)) {
- Game_Flag_Set(475);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR09toNR10);
Set_Enter(kSetNR10, kSceneNR10);
return true;
}
}
+
if (exitId == 1) {
- int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, 1, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, true, false, 0);
if (!v1) {
- Game_Flag_Set(615);
+ Game_Flag_Set(kFlagNR09toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
return true;
}
@@ -98,7 +101,7 @@ bool SceneScriptNR09::ClickedOn2DRegion(int region) {
void SceneScriptNR09::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_40172C();
+ playNextMusic();
}
}
@@ -106,15 +109,15 @@ void SceneScriptNR09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR09::PlayerWalkedIn() {
- if (Game_Flag_Query(614)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, 0, false, 0);
- Game_Flag_Reset(614);
+ if (Game_Flag_Query(kFlagNR08toNR09)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagNR08toNR09);
}
//return false;
}
void SceneScriptNR09::PlayerWalkedOut() {
- if (Game_Flag_Query(475)) {
+ if (Game_Flag_Query(kFlagNR09toNR10)) {
Music_Stop(2);
}
}
@@ -122,23 +125,23 @@ void SceneScriptNR09::PlayerWalkedOut() {
void SceneScriptNR09::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR09::sub_40172C() {
+void SceneScriptNR09::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(31, -80, 2);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp
index 1d80283857..e2a1df8773 100644
--- a/engines/bladerunner/script/scene/nr10.cpp
+++ b/engines/bladerunner/script/scene/nr10.cpp
@@ -25,15 +25,17 @@
namespace BladeRunner {
void SceneScriptNR10::InitializeScene() {
- if (Game_Flag_Query(475)) {
- Game_Flag_Reset(475);
+ if (Game_Flag_Query(kFlagNR09toNR10)) {
+ Game_Flag_Reset(kFlagNR09toNR10);
Setup_Scene_Information(-136.78f, 2.84f, -234.43f, 320);
} else {
- Game_Flag_Reset(477);
- Setup_Scene_Information(19.22f, 2.84f, -250.43f, 540);
+ Game_Flag_Reset(kFlagNR11toNR10);
+ Setup_Scene_Information( 19.22f, 2.84f, -250.43f, 540);
}
+
Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3);
Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0);
+
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
@@ -42,6 +44,7 @@ void SceneScriptNR10::InitializeScene() {
Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+
if (Game_Flag_Query(640)) {
Scene_Loop_Set_Default(0);
} else {
@@ -62,7 +65,10 @@ bool SceneScriptNR10::MouseClick(int x, int y) {
}
bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode) {
- if (Object_Query_Click("BOX18", objectName) && combatMode && Game_Flag_Query(642)) {
+ if (Object_Query_Click("BOX18", objectName)
+ && combatMode
+ && Game_Flag_Query(642)
+ ) {
Actor_Set_Goal_Number(kActorDektora, 250);
Game_Flag_Set(640);
Game_Flag_Reset(642);
@@ -89,17 +95,18 @@ bool SceneScriptNR10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR10::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, 1, false, 0)) {
- Game_Flag_Set(476);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR10toNR09);
Set_Enter(kSetNR09, kSceneNR09);
return true;
}
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 55, false);
- Loop_Actor_Travel_Ladder(kActorMcCoy, 8, 1, 0);
- Game_Flag_Set(641);
+ Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle);
+ Game_Flag_Set(kFlagNR10toNR11);
Set_Enter(kSetNR11, kSceneNR11);
return true;
}
@@ -120,7 +127,10 @@ void SceneScriptNR10::SceneFrameAdvanced(int frame) {
//return true;
return;
}
- if (frame == 61 && Game_Flag_Query(642)) {
+
+ if (frame == 61
+ && Game_Flag_Query(642)
+ ) {
Game_Flag_Reset(642);
Player_Set_Combat_Mode(false);
Actor_Set_Invisible(kActorMcCoy, false);
@@ -140,6 +150,7 @@ void SceneScriptNR10::PlayerWalkedIn() {
//return true;
return;
}
+
if (Actor_Query_Goal_Number(kActorSteele) == 236) {
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Says(kActorSteele, 150, 13);
diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp
index b450601281..fca1d661ed 100644
--- a/engines/bladerunner/script/scene/nr11.cpp
+++ b/engines/bladerunner/script/scene/nr11.cpp
@@ -26,18 +26,22 @@ namespace BladeRunner {
void SceneScriptNR11::InitializeScene() {
Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
+
Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
+
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
}
+
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+
if (Game_Flag_Query(632)) {
Scene_Loop_Set_Default(3);
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
@@ -46,7 +50,7 @@ void SceneScriptNR11::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
} else {
Scene_Loop_Set_Default(0);
- Overlay_Play("NR11OVER", 0, 1, 0, 0);
+ Overlay_Play("NR11OVER", 0, true, false, 0);
}
}
@@ -111,11 +115,26 @@ bool SceneScriptNR11::MouseClick(int x, int y) {
bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode) {
- if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
+ if (Object_Query_Click("CLOTHING02", objectName)
+ || Object_Query_Click("BOX27", objectName)
+ || Object_Query_Click("BOX39", objectName)
+ || Object_Query_Click("BOX44", objectName)
+ || Object_Query_Click("DRESS", objectName)
+ || Object_Query_Click("COATRACK", objectName)
+ || Object_Query_Click("COLUMN3 DETS", objectName)
+ || Object_Query_Click("COLUMN PIPE01", objectName)
+ || Object_Query_Click("RECTANGLE02", objectName)
+ || Object_Query_Click("COLUMN04", objectName)
+ || Object_Query_Click("COATRACK01", objectName)
+ || Object_Query_Click("SHIRT", objectName)
+ || Object_Query_Click("SKIRT 02", objectName)
+ || Object_Query_Click("CLOTHING B 03", objectName)
+ || Object_Query_Click("BUST BUST", objectName)
+ ) {
if (combatMode) {
Actor_Set_Goal_Number(kActorSteele, 211);
Scene_Exits_Disable();
- sub_4028EC();
+ untargetEverything();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
@@ -126,7 +145,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode)
} else if (Actor_Query_Goal_Number(kActorDektora) == 250) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true);
- sub_4028EC();
+ untargetEverything();
Actor_Set_Goal_Number(kActorSteele, 211);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) < 30) {
Actor_Set_At_XYZ(kActorDektora, 0.5f, 0.33f, -162.0f, 0);
@@ -183,7 +202,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode)
if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
Actor_Set_Goal_Number(kActorSteele, 236);
}
- Game_Flag_Set(591);
+ Game_Flag_Set(kFlagDektoraRanAway);
}
} else {
if (Random_Query(1, 2) == 1) {
@@ -208,8 +227,8 @@ bool SceneScriptNR11::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR11::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, 1, false, 0)) {
- Game_Flag_Set(477);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR11toNR10);
Set_Enter(kSetNR10, kSceneNR10);
return true;
}
@@ -225,37 +244,47 @@ void SceneScriptNR11::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10);
}
+
if (frame == 67) {
Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10);
}
+
if (frame == 74) {
Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10);
}
+
if (frame == 80) {
Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10);
}
+
if (frame == 92) {
Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10);
}
+
if (frame == 97) {
Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10);
}
+
if (frame == 103) {
Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10);
}
+
if (frame == 109) {
Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10);
}
+
if (frame == 62) {
Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15);
}
+
if (Game_Flag_Query(659)) {
Game_Flag_Reset(659);
Overlay_Remove("NR11OVER");
Overlay_Play("NR11OVER", 1, 0, 1, 0);
}
+
if (Game_Flag_Query(635)) {
- sub_4028EC();
+ untargetEverything();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
@@ -363,7 +392,7 @@ void SceneScriptNR11::sub_4027D0(int actorId, signed int frame) {
Actor_Face_XYZ(actorId, x, y, z, true);
}
-void SceneScriptNR11::sub_4028EC() {
+void SceneScriptNR11::untargetEverything() {
Un_Combat_Target_Object("CLOTHING02");
Un_Combat_Target_Object("BOX27");
Un_Combat_Target_Object("BOX39");