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author | Peter Kohaut | 2019-01-26 10:38:33 +0100 |
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committer | Peter Kohaut | 2019-01-26 10:38:33 +0100 |
commit | 80fb50423d7268f84f90472f615d6235df7fd74c (patch) | |
tree | cd96a0e2f85e1db91726637449c6f0abf92bc09d /engines/bladerunner/script/scene | |
parent | cd37d510f93a7e9ba35a442d2a3d15de9f4846da (diff) | |
download | scummvm-rg350-80fb50423d7268f84f90472f615d6235df7fd74c.tar.gz scummvm-rg350-80fb50423d7268f84f90472f615d6235df7fd74c.tar.bz2 scummvm-rg350-80fb50423d7268f84f90472f615d6235df7fd74c.zip |
BLADERUNNER: Added names of loops in BB01
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r-- | engines/bladerunner/script/scene/bb01.cpp | 48 |
1 files changed, 30 insertions, 18 deletions
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp index f78cd72898..7c40138cf2 100644 --- a/engines/bladerunner/script/scene/bb01.cpp +++ b/engines/bladerunner/script/scene/bb01.cpp @@ -24,6 +24,14 @@ namespace BladeRunner { +enum kBB01Loops { + kBB01LoopInshot = 0, + kBB01LoopMainLoop = 1, + kBB01LoopDoorAnim = 3, + kBB01LoopOutshoot = 4, + kBB01LoopMainLoopNoSpinner = 5 +}; + void SceneScriptBB01::InitializeScene() { if (Game_Flag_Query(kFlagDR02toBB01)) { Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266); @@ -54,22 +62,22 @@ void SceneScriptBB01::InitializeScene() { Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - if (Game_Flag_Query(kFlagSpinnerAtBB01) + if ( Game_Flag_Query(kFlagSpinnerAtBB01) && !Game_Flag_Query(kFlagDR02toBB01) && !Game_Flag_Query(kFlagBB02toBB01) ) { - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); - Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kBB01LoopInshot, false); + Scene_Loop_Set_Default(kBB01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(kFlagDR02toBB01) ) { - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kBB01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(kFlagBB02toBB01) ) { - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kBB01LoopMainLoop); } else { - Scene_Loop_Set_Default(5); + Scene_Loop_Set_Default(kBB01LoopMainLoopNoSpinner); } } @@ -114,80 +122,80 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, false, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); - int spinnerDest = Spinner_Interface_Choose_Dest(3, false); + int spinnerDest = Spinner_Interface_Choose_Dest(kBB01LoopDoorAnim, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true); break; default: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); - Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB01LoopDoorAnim, true); break; } } @@ -204,19 +212,23 @@ void SceneScriptBB01::SceneFrameAdvanced(int frame) { if (frame == 193) { Sound_Play(118, 40, 0, 0, 50); } + if (frame == 241 || frame == 363 ) { Sound_Play(116, 100, -50, -50, 50); } + if (frame == 286 || frame == 407 ) { Sound_Play(119, 100, -50, -50, 50); } + if (frame == 433) { Sound_Play(117, 40, -50, 80, 50); } + if (frame == 120) { Sound_Play(286, Random_Query(33, 33), 100, -100, 50); } |