diff options
| author | Thanasis Antoniou | 2019-05-08 22:57:06 +0300 | 
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-08 22:58:04 +0300 | 
| commit | db0020c55fa0078e1ff01156454f224df02dba6c (patch) | |
| tree | 5d8145cbb03616712b40fd317b7169f8142a9efe /engines/bladerunner/script/scene | |
| parent | 3c67ce0eed26712946244d06e119ee398562a704 (diff) | |
| download | scummvm-rg350-db0020c55fa0078e1ff01156454f224df02dba6c.tar.gz scummvm-rg350-db0020c55fa0078e1ff01156454f224df02dba6c.tar.bz2 scummvm-rg350-db0020c55fa0078e1ff01156454f224df02dba6c.zip | |
BLADERUNNER: Another fix for confess to Guzza
Diffstat (limited to 'engines/bladerunner/script/scene')
| -rw-r--r-- | engines/bladerunner/script/scene/ps04.cpp | 19 | ||||
| -rw-r--r-- | engines/bladerunner/script/scene/tb05.cpp | 2 | ||||
| -rw-r--r-- | engines/bladerunner/script/scene/ug13.cpp | 2 | 
3 files changed, 15 insertions, 8 deletions
| diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp index 11e45b73f6..120fde25e2 100644 --- a/engines/bladerunner/script/scene/ps04.cpp +++ b/engines/bladerunner/script/scene/ps04.cpp @@ -51,7 +51,8 @@ void SceneScriptPS04::InitializeScene() {  	Ambient_Sounds_Add_Sound(kSfxSCANNER5, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);  	Ambient_Sounds_Add_Sound(kSfxSCANNER6, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);  	Ambient_Sounds_Add_Sound(kSfxSCANNER7, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); -	Scene_Loop_Start_Special(kPS04LoopPanToPS04, 0, 0); + +	Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kPS04LoopPanToPS04, false);  	Scene_Loop_Set_Default(kPS04LoopMainLoop);  } @@ -358,20 +359,26 @@ void SceneScriptPS04::dialogueWithGuzza() {  		Actor_Says(kActorGuzza, 620, 32);  		if (_vm->_cutContent) {  			// add a fade-out here while Guzza calls-in for favors -			Scene_Loop_Start_Special(kPS04LoopPanToPS04, 0, 0); +			Scene_Loop_Start_Special(kSceneLoopModeOnce, kPS04LoopPanToPS04, true);  			Scene_Loop_Set_Default(kPS04LoopMainLoop); -			Delay(2000); +			Delay(1000); +			Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); +			Delay(1000);  		} -		Actor_Face_Actor(kActorGuzza, kActorMcCoy, true);  		Actor_Says(kActorGuzza, 700, 34);  		Actor_Says(kActorMcCoy, 4100, 13);  		Actor_Says(kActorGuzza, 710, 31);  		Actor_Says(kActorGuzza, 720, 34);  		Actor_Says(kActorMcCoy, 4105, 18); -		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, false, false, 0); +#if BLADERUNNER_ORIGINAL_BUGS +		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, false, false, false); +#else +		// enforce stop running (if was running) - McCoy running in Guzza's office in this scene looks bad +		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, false, false, true); +#endif // BLADERUNNER_ORIGINAL_BUGS  		Actor_Says(kActorGuzza, 730, 32);  		Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); -		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -716.0f, -354.85f, 1042.0f, 0, false, false, 0); +		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -716.0f, -354.85f, 1042.0f, 0, false, false, false);  		Actor_Face_Actor(kActorGuzza, kActorMcCoy, true);  		Actor_Says(kActorGuzza, 740, 31);  		Actor_Says(kActorGuzza, 750, 32); diff --git a/engines/bladerunner/script/scene/tb05.cpp b/engines/bladerunner/script/scene/tb05.cpp index 896c3ffb73..f2eb62aea0 100644 --- a/engines/bladerunner/script/scene/tb05.cpp +++ b/engines/bladerunner/script/scene/tb05.cpp @@ -177,7 +177,7 @@ bool SceneScriptTB05::ClickedOnExit(int exitId) {  		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 151.53f, -205.0f, 12, true, false, 0)) {  			Game_Flag_Set(kFlagTB05toTB06);  			Set_Enter(kSetTB06, kSceneTB06); -			Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, 1); +			Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, true);  		}  		return true;  	} diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp index ee1d364e4a..9b72fbdc78 100644 --- a/engines/bladerunner/script/scene/ug13.cpp +++ b/engines/bladerunner/script/scene/ug13.cpp @@ -66,7 +66,7 @@ void SceneScriptUG13::InitializeScene() {  	}  	if (Game_Flag_Query(kFlagUG08toUG13)) { -		Scene_Loop_Start_Special(0, 0, 0); +		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);  		Scene_Loop_Set_Default(1);  	} else if (Game_Flag_Query(kFlagUG08ElevatorUp)) {  		Scene_Loop_Set_Default(4); | 
