aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene
diff options
context:
space:
mode:
authorPeter Kohaut2019-02-21 20:37:23 +0100
committerPeter Kohaut2019-02-23 11:39:54 +0100
commitf70251819aa2e5e9715a25bf8c4ed26394a164cf (patch)
tree704615311301f80538c560da831d27962b3ca49a /engines/bladerunner/script/scene
parent68f9acad0de7758b1c00524e3ae63572f13463ba (diff)
downloadscummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.gz
scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.bz2
scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.zip
BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r--engines/bladerunner/script/scene/ar01.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr07.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp
index 1213f47814..6c6067d1d5 100644
--- a/engines/bladerunner/script/scene/ar01.cpp
+++ b/engines/bladerunner/script/scene/ar01.cpp
@@ -111,7 +111,7 @@ void SceneScriptAR01::InitializeScene() {
&& Game_Flag_Query(kFlagHC01toAR01)
) {
Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner);
- } else {
+ } else { // bug? branch content is equal to previous branch
Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner);
}
}
diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp
index 6fbebd22ff..02224d0b09 100644
--- a/engines/bladerunner/script/scene/nr07.cpp
+++ b/engines/bladerunner/script/scene/nr07.cpp
@@ -241,7 +241,7 @@ void SceneScriptNR07::clickedOnVase() {
int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
if (friendliness > 50) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 2);
- } else if (friendliness <= 50) {
+ } else {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
}
Actor_Says(kActorMcCoy, 3600, 19);