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authorPeter Kohaut2019-01-10 23:00:55 +0100
committerPeter Kohaut2019-01-12 18:16:52 +0100
commit2f0fb70a27726d2c4a233d394c1cb8ad375ad09d (patch)
tree668f7806954221047ebaa33beda032fcc8c2ce5f /engines/bladerunner/script/script.cpp
parentb4fed90145e7aa22601de9f32b5a4b0501266d1a (diff)
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BLADERUNNER: Fixed enabling combat mode in scripts
Fixed Zuben chase. Added name of some flags used in the China town.
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r--engines/bladerunner/script/script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 28475d69f5..a154269dcf 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -747,7 +747,7 @@ void ScriptBase::Player_Gains_Control() {
void ScriptBase::Player_Set_Combat_Mode(bool activate) {
if (!_vm->_combat->isActive() || activate) {
- if (_vm->_combat->isActive() && activate) {
+ if (!_vm->_combat->isActive() && activate) {
_vm->_combat->activate();
}
} else {