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author | Peter Kohaut | 2018-12-15 22:40:07 +0100 |
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committer | Peter Kohaut | 2018-12-15 23:02:58 +0100 |
commit | 2f242a10daee5d95510c43f686f83e3bfb9e3f50 (patch) | |
tree | f021bbe73487f258fe6002aa65662225937d9c67 /engines/bladerunner/script/script.cpp | |
parent | 1d12eb4c11d2ae89c4b06d86d6af98b5ef02f8fe (diff) | |
download | scummvm-rg350-2f242a10daee5d95510c43f686f83e3bfb9e3f50.tar.gz scummvm-rg350-2f242a10daee5d95510c43f686f83e3bfb9e3f50.tar.bz2 scummvm-rg350-2f242a10daee5d95510c43f686f83e3bfb9e3f50.zip |
BLADERUNNER: Added time control and game pausing
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 9d9243afa5..28475d69f5 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -50,6 +50,7 @@ #include "bladerunner/slice_renderer.h" #include "bladerunner/suspects_database.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/elevator.h" #include "bladerunner/ui/esper.h" #include "bladerunner/ui/kia.h" @@ -729,8 +730,8 @@ int ScriptBase::Animation_Skip_To_Frame() { void ScriptBase::Delay(int miliseconds) { Player_Loses_Control(); - int endTime = _vm->getTotalPlayTime() + miliseconds; - while (_vm->_gameIsRunning && (int)_vm->getTotalPlayTime() < endTime) { + int endTime = _vm->_time->current() + miliseconds; + while (_vm->_gameIsRunning && (_vm->_time->current() < endTime)) { _vm->gameTick(); } Player_Gains_Control(); |