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author | Thanasis Antoniou | 2019-04-02 15:42:26 +0300 |
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committer | Thanasis Antoniou | 2019-04-02 15:46:14 +0300 |
commit | 65166efb22b0fdd28c3b7845c4aef1f4342c5ded (patch) | |
tree | 943e5fa47f06370408103a1bfbbe6a119d443bc7 /engines/bladerunner/script/script.cpp | |
parent | 43e04d19c4e398989a1ba7184d49657b7cedb1cf (diff) | |
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BLADERUNNER: Fix for corrupt incomplete autosaves
Autosaving overrides other conditions that don't allow proper saving
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 63bfa43fb4..15b6067030 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -1560,7 +1560,7 @@ bool ScriptBase::Game_Over() { void ScriptBase::Autosave_Game(int textId) { debugC(kDebugScript, "Autosave_Game(%d)", textId); - _vm->_gameAutoSave = textId; + _vm->_gameAutoSaveTextId = textId; } void ScriptBase::I_Sez(const char *str) { |