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author | Thanasis Antoniou | 2019-06-28 15:30:05 +0300 |
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committer | Thanasis Antoniou | 2019-06-28 15:30:44 +0300 |
commit | a81e3add2f08692030607c8cde7965475793b86b (patch) | |
tree | c7a897ded452d141d110dfb7d0e6d5e1ebf3176f /engines/bladerunner/script/script.cpp | |
parent | bd75898894e0f65663b1bc93c73d4ce0c7a91482 (diff) | |
download | scummvm-rg350-a81e3add2f08692030607c8cde7965475793b86b.tar.gz scummvm-rg350-a81e3add2f08692030607c8cde7965475793b86b.tar.bz2 scummvm-rg350-a81e3add2f08692030607c8cde7965475793b86b.zip |
BLADERUNNER: JANITORIAL: Code formatting fixes
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 1410709cbb..a0c27ae431 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -1199,7 +1199,7 @@ void ScriptBase::Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying) { _vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying); } -void ScriptBase::Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk){ +void ScriptBase::Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) { debugC(kDebugScript, "Ambient_Sounds_Add_Speech_Sound(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); _vm->_ambientSounds->addSpeech(actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); } @@ -1231,7 +1231,7 @@ void ScriptBase::Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int _vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delay); } -void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay){ +void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay) { debugC(kDebugScript, "Ambient_Sounds_Remove_Looping_Sound(%d, %d)", sfxId, delay); _vm->_ambientSounds->removeLoopingSound(sfxId, delay); } @@ -1507,7 +1507,7 @@ void ScriptBase::ESPER_Flag_To_Activate() { } } -void ScriptBase::Voight_Kampff_Activate(int actorId, int calibrationRatio){ +void ScriptBase::Voight_Kampff_Activate(int actorId, int calibrationRatio) { debugC(kDebugScript, "Voight_Kampff_Activate(%d, %d)", actorId, calibrationRatio); _vm->_vk->open(actorId, calibrationRatio); while (_vm->_vk->isOpen() && _vm->_gameIsRunning) { |