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authorPeter Kohaut2019-02-10 23:34:54 +0100
committerPeter Kohaut2019-02-11 22:48:07 +0100
commitb14fbaa72b3218862a533dd7f7c0e97e1bed4df7 (patch)
treea35c91bfe2eac6b3f084ef5b8f80ed2d3b002aff /engines/bladerunner/script/script.cpp
parent22e5913f18f597aab343ca4555714a340d86d3c8 (diff)
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BLADERUNNER: Cleanup of audio code
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code.
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r--engines/bladerunner/script/script.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 4c205d5d4c..14f34c4946 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -335,9 +335,11 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause,
Sound_Play(Random_Query(319, 327), 40, 0, 0, 50);
}
}
- if(pause > 0.0f && !_vm->_speechSkipped) {
+
+ if (pause > 0.0f && !_vm->_speechSkipped) {
Delay(pause * 1000);
}
+
Player_Gains_Control();
}