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author | Peter Kohaut | 2019-02-21 20:37:23 +0100 |
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committer | Peter Kohaut | 2019-02-23 11:39:54 +0100 |
commit | f70251819aa2e5e9715a25bf8c4ed26394a164cf (patch) | |
tree | 704615311301f80538c560da831d27962b3ca49a /engines/bladerunner/script/script.cpp | |
parent | 68f9acad0de7758b1c00524e3ae63572f13463ba (diff) | |
download | scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.gz scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.bz2 scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.zip |
BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 9e2097b2d9..e38477d03f 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -96,8 +96,6 @@ bool ScriptBase::Region_Check(int left, int top, int right, int down) { && _vm->_sceneScript->_mouseY >= top && _vm->_sceneScript->_mouseX <= right && _vm->_sceneScript->_mouseY <= down; - - return false; } bool ScriptBase::Object_Query_Click(const char *objectName1, const char *objectName2) { |