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author | Thanasis Antoniou | 2019-07-17 19:08:43 +0300 |
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committer | Thanasis Antoniou | 2019-07-17 19:09:15 +0300 |
commit | caa4578add35021bfbb00b5f81359592402096a3 (patch) | |
tree | 2133b0dd3f4e71324bafc1ca65699ba79483e512 /engines/bladerunner/script/script.h | |
parent | d1ff73cbb381db1876e2dbdf0457c9efc76fcd1a (diff) | |
download | scummvm-rg350-caa4578add35021bfbb00b5f81359592402096a3.tar.gz scummvm-rg350-caa4578add35021bfbb00b5f81359592402096a3.tar.bz2 scummvm-rg350-caa4578add35021bfbb00b5f81359592402096a3.zip |
BLADERUNNER: Use unsigned 32bit diff for time durations
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 3a31e49481..ac88458f42 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -140,7 +140,7 @@ protected: int Animation_Start(); int Animation_Stop(); int Animation_Skip_To_Frame(); - void Delay(int miliseconds); + void Delay(uint32 miliseconds); void Player_Loses_Control(); void Player_Gains_Control(); void Player_Set_Combat_Mode(bool activate); @@ -172,26 +172,26 @@ protected: void Footstep_Sounds_Set(int index, int value); void Footstep_Sound_Override_On(int footstepSoundOverride); void Footstep_Sound_Override_Off(); - bool Music_Play(int musicId, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut); - void Music_Adjust(int volume, int pan, int delay); - void Music_Stop(int delay); + bool Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut); + void Music_Adjust(int volume, int pan, uint32 delay); + void Music_Stop(uint32 delay); bool Music_Is_Playing(); void Overlay_Play(const char *overlay, int loopId, bool loopForever, bool startNow, int a5); void Overlay_Remove(const char *overlay); void Scene_Loop_Set_Default(int loopId); void Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately); void Outtake_Play(int id, int noLocalization = false, int container = -1); - void Ambient_Sounds_Add_Sound(int sfxId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk); + void Ambient_Sounds_Add_Sound(int sfxId, uint32 timeMin, uint32 timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk); void Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying); - void Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk); + void Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, uint32 timeMin, uint32 timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk); // Ambient_Sounds_Remove_Speech_Sound void Ambient_Sounds_Play_Sound(int sfxId, int volume, int panStart, int panEnd, int priority); void Ambient_Sounds_Play_Speech_Sound(int actorId, int sfxId, int volume, int panStart, int panEnd, int priority); void Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying); - void Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, int delay); - void Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, int delay); - void Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay); - void Ambient_Sounds_Remove_All_Looping_Sounds(int delay); + void Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, uint32 delay); + void Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, uint32 delay); + void Ambient_Sounds_Remove_Looping_Sound(int sfxId, uint32 delay); + void Ambient_Sounds_Remove_All_Looping_Sounds(uint32 delay); void Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing); bool Dialogue_Menu_Appear(int x, int y); bool Dialogue_Menu_Disappear(); @@ -265,21 +265,21 @@ protected: void Set_Fog_Density(const char *fogName, float density); void ADQ_Flush(); void ADQ_Add(int actorId, int sentenceId, int animationMode); - void ADQ_Add_Pause(int delay); + void ADQ_Add_Pause(uint32 delay); void ADQ_Wait_For_All_Queued_Dialogue(); bool Game_Over(); void Autosave_Game(int textId); void I_Sez(const char *str); - void AI_Countdown_Timer_Start(int actorId, signed int timer, int seconds); + void AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds); void AI_Countdown_Timer_Reset(int actorId, int timer); void AI_Movement_Track_Unpause(int actorId); void AI_Movement_Track_Pause(int actorId); void AI_Movement_Track_Repeat(int actorId); - void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int delay, int angle); - void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int delay, int angle); - void AI_Movement_Track_Append_Run(int actorId, int waypointId, int delay); - void AI_Movement_Track_Append(int actorId, int waypointId, int delay); + void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle); + void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle); + void AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay); + void AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay); void AI_Movement_Track_Flush(int actorId); void ESPER_Add_Photo(const char *name, int photoId, int shapeId); |