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authorThanasis Antoniou2019-07-17 19:08:43 +0300
committerThanasis Antoniou2019-07-17 19:09:15 +0300
commitcaa4578add35021bfbb00b5f81359592402096a3 (patch)
tree2133b0dd3f4e71324bafc1ca65699ba79483e512 /engines/bladerunner/script/script.h
parentd1ff73cbb381db1876e2dbdf0457c9efc76fcd1a (diff)
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BLADERUNNER: Use unsigned 32bit diff for time durations
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r--engines/bladerunner/script/script.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 3a31e49481..ac88458f42 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -140,7 +140,7 @@ protected:
int Animation_Start();
int Animation_Stop();
int Animation_Skip_To_Frame();
- void Delay(int miliseconds);
+ void Delay(uint32 miliseconds);
void Player_Loses_Control();
void Player_Gains_Control();
void Player_Set_Combat_Mode(bool activate);
@@ -172,26 +172,26 @@ protected:
void Footstep_Sounds_Set(int index, int value);
void Footstep_Sound_Override_On(int footstepSoundOverride);
void Footstep_Sound_Override_Off();
- bool Music_Play(int musicId, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut);
- void Music_Adjust(int volume, int pan, int delay);
- void Music_Stop(int delay);
+ bool Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut);
+ void Music_Adjust(int volume, int pan, uint32 delay);
+ void Music_Stop(uint32 delay);
bool Music_Is_Playing();
void Overlay_Play(const char *overlay, int loopId, bool loopForever, bool startNow, int a5);
void Overlay_Remove(const char *overlay);
void Scene_Loop_Set_Default(int loopId);
void Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately);
void Outtake_Play(int id, int noLocalization = false, int container = -1);
- void Ambient_Sounds_Add_Sound(int sfxId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk);
+ void Ambient_Sounds_Add_Sound(int sfxId, uint32 timeMin, uint32 timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk);
void Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying);
- void Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk);
+ void Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, uint32 timeMin, uint32 timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk);
// Ambient_Sounds_Remove_Speech_Sound
void Ambient_Sounds_Play_Sound(int sfxId, int volume, int panStart, int panEnd, int priority);
void Ambient_Sounds_Play_Speech_Sound(int actorId, int sfxId, int volume, int panStart, int panEnd, int priority);
void Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying);
- void Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, int delay);
- void Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, int delay);
- void Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay);
- void Ambient_Sounds_Remove_All_Looping_Sounds(int delay);
+ void Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, uint32 delay);
+ void Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, uint32 delay);
+ void Ambient_Sounds_Remove_Looping_Sound(int sfxId, uint32 delay);
+ void Ambient_Sounds_Remove_All_Looping_Sounds(uint32 delay);
void Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing);
bool Dialogue_Menu_Appear(int x, int y);
bool Dialogue_Menu_Disappear();
@@ -265,21 +265,21 @@ protected:
void Set_Fog_Density(const char *fogName, float density);
void ADQ_Flush();
void ADQ_Add(int actorId, int sentenceId, int animationMode);
- void ADQ_Add_Pause(int delay);
+ void ADQ_Add_Pause(uint32 delay);
void ADQ_Wait_For_All_Queued_Dialogue();
bool Game_Over();
void Autosave_Game(int textId);
void I_Sez(const char *str);
- void AI_Countdown_Timer_Start(int actorId, signed int timer, int seconds);
+ void AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds);
void AI_Countdown_Timer_Reset(int actorId, int timer);
void AI_Movement_Track_Unpause(int actorId);
void AI_Movement_Track_Pause(int actorId);
void AI_Movement_Track_Repeat(int actorId);
- void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int delay, int angle);
- void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int delay, int angle);
- void AI_Movement_Track_Append_Run(int actorId, int waypointId, int delay);
- void AI_Movement_Track_Append(int actorId, int waypointId, int delay);
+ void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle);
+ void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle);
+ void AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay);
+ void AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay);
void AI_Movement_Track_Flush(int actorId);
void ESPER_Add_Photo(const char *name, int photoId, int shapeId);