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author | Peter Kohaut | 2017-09-10 20:19:02 +0200 |
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committer | Peter Kohaut | 2017-09-10 20:55:30 +0200 |
commit | f79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch) | |
tree | 4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/script/script.h | |
parent | e0aa906804942c04db6b3febed159846b7bcfb51 (diff) | |
download | scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.gz scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.bz2 scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.zip |
BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index c282bccd1d..48bda147d6 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -429,6 +429,34 @@ enum SpinnerDestinations { kSpinnerDestinationHysteriaHall = 9 }; +enum Flags { + kFlagIntroPlayed = 24, + kFlagMA02toMA06 = 33, + kFlagMA06ToMA02 = 34, + kFlagMA02ToMA04 = 35, + kFlagMA04ToMA02 = 36, + kFlagMA01toMA06 = 37, + kFlagMA06toMA01 = 38, + kFlagMA07toMA06 = 57, + kFlagMA06toMA07 = 58, + kFlagMA04toMA05 = 62, + kFlagMA05toMA04 = 63, + kFlagRC01PoliceDone = 186, + kFlagMA01Locked = 250 +}; + +enum Variables { + kVariableWalkLoopActor = 37, + kVariableWalkLoopRun = 38 +}; + +enum Outtakes { + kOuttakeIntro = 0, + kOuttakeWestwood = 28, + kOuttakeDescent = 33, + kOuttakeBladeRunner = 41 +}; + class BladeRunnerEngine; class ScriptBase { @@ -561,11 +589,11 @@ protected: void Footstep_Sounds_Set(int index, int value); void Footstep_Sound_Override_On(int footstepSoundOverride); void Footstep_Sound_Override_Off(); - bool Music_Play(int a1, int a2, int a3, int a4, int a5, int a6, int a7); - void Music_Adjust(int a1, int a2, int a3); - void Music_Stop(int a1); + bool Music_Play(int musicId, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut); + void Music_Adjust(int volume, int pan, int delay); + void Music_Stop(int delay); bool Music_Is_Playing(); - void Overlay_Play(const char *overlay, int a2, int a3, int a4, int a5); + void Overlay_Play(const char *overlay, int loopId, int loopForever, int startNow, int a5); void Overlay_Remove(const char *overlay); void Scene_Loop_Set_Default(int loopId); void Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately); |