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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/script/script.h
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r--engines/bladerunner/script/script.h36
1 files changed, 32 insertions, 4 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index c282bccd1d..48bda147d6 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -429,6 +429,34 @@ enum SpinnerDestinations {
kSpinnerDestinationHysteriaHall = 9
};
+enum Flags {
+ kFlagIntroPlayed = 24,
+ kFlagMA02toMA06 = 33,
+ kFlagMA06ToMA02 = 34,
+ kFlagMA02ToMA04 = 35,
+ kFlagMA04ToMA02 = 36,
+ kFlagMA01toMA06 = 37,
+ kFlagMA06toMA01 = 38,
+ kFlagMA07toMA06 = 57,
+ kFlagMA06toMA07 = 58,
+ kFlagMA04toMA05 = 62,
+ kFlagMA05toMA04 = 63,
+ kFlagRC01PoliceDone = 186,
+ kFlagMA01Locked = 250
+};
+
+enum Variables {
+ kVariableWalkLoopActor = 37,
+ kVariableWalkLoopRun = 38
+};
+
+enum Outtakes {
+ kOuttakeIntro = 0,
+ kOuttakeWestwood = 28,
+ kOuttakeDescent = 33,
+ kOuttakeBladeRunner = 41
+};
+
class BladeRunnerEngine;
class ScriptBase {
@@ -561,11 +589,11 @@ protected:
void Footstep_Sounds_Set(int index, int value);
void Footstep_Sound_Override_On(int footstepSoundOverride);
void Footstep_Sound_Override_Off();
- bool Music_Play(int a1, int a2, int a3, int a4, int a5, int a6, int a7);
- void Music_Adjust(int a1, int a2, int a3);
- void Music_Stop(int a1);
+ bool Music_Play(int musicId, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut);
+ void Music_Adjust(int volume, int pan, int delay);
+ void Music_Stop(int delay);
bool Music_Is_Playing();
- void Overlay_Play(const char *overlay, int a2, int a3, int a4, int a5);
+ void Overlay_Play(const char *overlay, int loopId, int loopForever, int startNow, int a5);
void Overlay_Remove(const char *overlay);
void Scene_Loop_Set_Default(int loopId);
void Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately);