aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/tb03.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2016-10-13 23:48:50 +0200
committerGitHub2016-10-13 23:48:50 +0200
commite89c76f63c25e4703a44489d987f1ce481e6d1cf (patch)
treeda4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/script/tb03.cpp
parent72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff)
parent577c3b56a528cd58e26882b8924b2a8b9d56148a (diff)
downloadscummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.tar.gz
scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.tar.bz2
scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.zip
Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/script/tb03.cpp')
-rw-r--r--engines/bladerunner/script/tb03.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/bladerunner/script/tb03.cpp b/engines/bladerunner/script/tb03.cpp
new file mode 100644
index 0000000000..5a2996f6d9
--- /dev/null
+++ b/engines/bladerunner/script/tb03.cpp
@@ -0,0 +1,155 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptTB03::InitializeScene() {
+ if (Game_Flag_Query(448)) {
+ Setup_Scene_Information(-260.0f, 0.15f, 2014.0f, 276);
+ } else {
+ Setup_Scene_Information(-152.0f, 0.0f, 1890.0f, 500);
+ }
+ Scene_Exit_Add_2D_Exit(0, 25, 227, 81, 300, 0);
+ Scene_Exit_Add_2D_Exit(1, 298, 0, 639, 305, 0);
+ Ambient_Sounds_Add_Looping_Sound(211, 16, 0, 1);
+ Ambient_Sounds_Add_Sound(212, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(213, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
+ if (Global_Variable_Query(1) <= 3) {
+ Ambient_Sounds_Add_Looping_Sound(45, 25, 0, 1);
+ Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ }
+ Actor_Put_In_Set(17, 17);
+ Actor_Set_At_XYZ(17, -38.53f, 2.93f, 1475.97f, 673);
+ if (Global_Variable_Query(1) == 4) {
+ int goal = Actor_Query_Goal_Number(17);
+ if (goal == 304) {
+ Actor_Change_Animation_Mode(17, 0);
+ Actor_Set_Goal_Number(24, 399);
+ } else if (goal != 302) {
+ Actor_Set_Goal_Number(17, 300);
+ }
+ }
+ if (Game_Flag_Query(448)) {
+ if (Game_Flag_Query(549)) {
+ Scene_Loop_Set_Default(1);
+ } else {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Game_Flag_Set(549);
+ }
+ Game_Flag_Reset(448);
+ } else {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ }
+}
+
+void ScriptTB03::SceneLoaded() {
+ Obstacle_Object("SPHERE02", true);
+}
+
+bool ScriptTB03::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptTB03::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptTB03::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptTB03::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptTB03::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -260.0f, 0.15f, 2014.0f, 0, 1, false, 0)) {
+ Actor_Set_Goal_Number(17, 304);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(447);
+ Set_Enter(88, 101);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -152.0f, 0.0f, 1774.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(155);
+ Set_Enter(17, 82);
+ Async_Actor_Walk_To_XYZ(0, -152.0f, 0.0f, 1702.0f, 0, false);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptTB03::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptTB03::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptTB03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptTB03::PlayerWalkedIn() {
+ if (Actor_Query_Goal_Number(17) == 304) {
+ Player_Set_Combat_Mode(false);
+ Actor_Says(24, 260, -1);
+ Actor_Says(0, 170, 14);
+ Delay(1000);
+ Actor_Set_Goal_Number(0, 500);
+ }
+}
+
+void ScriptTB03::PlayerWalkedOut() {
+ Music_Stop(2);
+}
+
+void ScriptTB03::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner