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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ug09.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ug09.cpp')
-rw-r--r--engines/bladerunner/script/ug09.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/engines/bladerunner/script/ug09.cpp b/engines/bladerunner/script/ug09.cpp
deleted file mode 100644
index e76f9870b7..0000000000
--- a/engines/bladerunner/script/ug09.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptUG09::InitializeScene() {
- if (Game_Flag_Query(433)) {
- Setup_Scene_Information(-67.0f, 156.94f, -425.0f, 500);
- Game_Flag_Reset(433);
- } else {
- Setup_Scene_Information(-53.0f, 156.94f, 174.0f, 1000);
- Game_Flag_Reset(427);
- }
- Scene_Exit_Add_2D_Exit(0, 204, 159, 392, 360, 0);
- Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);
- Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
-}
-
-void ScriptUG09::SceneLoaded() {
- Obstacle_Object("FACADE_CANOPY", true);
- Obstacle_Object("VW PROP SLAB", true);
- Obstacle_Object("WALL_LEFT FRONT", true);
- Unobstacle_Object("PATH_FRAGMENT 1", true);
- Unobstacle_Object("BOXS FOR ARCHWAY 02", true);
- Unobstacle_Object("BOXS FOR ARCHWAY 04", true);
- Unobstacle_Object("BOXS FOR ARCHWAY 05", true);
- Unobstacle_Object("BOX45", true);
- Unobstacle_Object("BOX44", true);
- Unobstacle_Object("BOX43", true);
- Unobstacle_Object("BOX42", true);
- Unobstacle_Object("BOX41", true);
- Unobstacle_Object("BOX40", true);
- Unobstacle_Object("BOX39", true);
- Unobstacle_Object("BOX38", true);
- Unobstacle_Object("BOX37", true);
- Unobstacle_Object("BOX36", true);
- Unobstacle_Object("BOX35", true);
- Unobstacle_Object("BOX34", true);
- Unobstacle_Object("BOX32", true);
- Clickable_Object("FACADE_CANOPY");
-}
-
-bool ScriptUG09::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptUG09::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptUG09::ClickedOnActor(int actorId) {
- return false;
-}
-
-bool ScriptUG09::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptUG09::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -67.0f, 156.94f, -425.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(432);
- Set_Enter(4, 24);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, -53.0f, 156.94f, 206.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(428);
- Set_Enter(80, 92);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptUG09::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptUG09::SceneFrameAdvanced(int frame) {
- //return false;
-}
-
-void ScriptUG09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptUG09::PlayerWalkedIn() {
- if (Global_Variable_Query(1) == 4 && Game_Flag_Query(623)) {
- Game_Flag_Set(630);
- }
-}
-
-void ScriptUG09::PlayerWalkedOut() {
- if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) {
- Game_Flag_Reset(630);
- }
- if (Game_Flag_Query(432)) {
- Game_Flag_Set(176);
- Game_Flag_Reset(259);
- }
-}
-
-void ScriptUG09::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner