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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ug09.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ug09.cpp')
-rw-r--r-- | engines/bladerunner/script/ug09.cpp | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/engines/bladerunner/script/ug09.cpp b/engines/bladerunner/script/ug09.cpp deleted file mode 100644 index e76f9870b7..0000000000 --- a/engines/bladerunner/script/ug09.cpp +++ /dev/null @@ -1,153 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptUG09::InitializeScene() { - if (Game_Flag_Query(433)) { - Setup_Scene_Information(-67.0f, 156.94f, -425.0f, 500); - Game_Flag_Reset(433); - } else { - Setup_Scene_Information(-53.0f, 156.94f, 174.0f, 1000); - Game_Flag_Reset(427); - } - Scene_Exit_Add_2D_Exit(0, 204, 159, 392, 360, 0); - Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2); - Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); - Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1); - Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); - Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); -} - -void ScriptUG09::SceneLoaded() { - Obstacle_Object("FACADE_CANOPY", true); - Obstacle_Object("VW PROP SLAB", true); - Obstacle_Object("WALL_LEFT FRONT", true); - Unobstacle_Object("PATH_FRAGMENT 1", true); - Unobstacle_Object("BOXS FOR ARCHWAY 02", true); - Unobstacle_Object("BOXS FOR ARCHWAY 04", true); - Unobstacle_Object("BOXS FOR ARCHWAY 05", true); - Unobstacle_Object("BOX45", true); - Unobstacle_Object("BOX44", true); - Unobstacle_Object("BOX43", true); - Unobstacle_Object("BOX42", true); - Unobstacle_Object("BOX41", true); - Unobstacle_Object("BOX40", true); - Unobstacle_Object("BOX39", true); - Unobstacle_Object("BOX38", true); - Unobstacle_Object("BOX37", true); - Unobstacle_Object("BOX36", true); - Unobstacle_Object("BOX35", true); - Unobstacle_Object("BOX34", true); - Unobstacle_Object("BOX32", true); - Clickable_Object("FACADE_CANOPY"); -} - -bool ScriptUG09::MouseClick(int x, int y) { - return false; -} - -bool ScriptUG09::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptUG09::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptUG09::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptUG09::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -67.0f, 156.94f, -425.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(432); - Set_Enter(4, 24); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -53.0f, 156.94f, 206.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(428); - Set_Enter(80, 92); - } - return true; - } - return false; -} - -bool ScriptUG09::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptUG09::SceneFrameAdvanced(int frame) { - //return false; -} - -void ScriptUG09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptUG09::PlayerWalkedIn() { - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(623)) { - Game_Flag_Set(630); - } -} - -void ScriptUG09::PlayerWalkedOut() { - if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) { - Game_Flag_Reset(630); - } - if (Game_Flag_Query(432)) { - Game_Flag_Set(176); - Game_Flag_Reset(259); - } -} - -void ScriptUG09::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |