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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ug10.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ug10.cpp')
-rw-r--r-- | engines/bladerunner/script/ug10.cpp | 234 |
1 files changed, 0 insertions, 234 deletions
diff --git a/engines/bladerunner/script/ug10.cpp b/engines/bladerunner/script/ug10.cpp deleted file mode 100644 index 9879b6e204..0000000000 --- a/engines/bladerunner/script/ug10.cpp +++ /dev/null @@ -1,234 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptUG10::InitializeScene() { - if (Game_Flag_Query(336)) { - Setup_Scene_Information(-92.0f, 81.33f, -652.0f, 520); - } else if (Game_Flag_Query(423)) { - Game_Flag_Reset(423); - Setup_Scene_Information(-385.12f, 1.15f, 57.44f, 400); - } else if (Game_Flag_Query(346)) { - Setup_Scene_Information(2.5f, 1.15f, 405.0f, 200); - } else { - Setup_Scene_Information(235.0f, 1.15f, 29.0f, 0); - } - Scene_Exit_Add_2D_Exit(0, 589, 300, 639, 479, 1); - Scene_Exit_Add_2D_Exit(1, 460, 70, 632, 171, 0); - Scene_Exit_Add_2D_Exit(2, 38, 78, 83, 264, 3); - Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3); - Scene_2D_Region_Add(0, 349, 311, 382, 364); - Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); - Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1); - Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); - Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(58, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(230, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(233, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - if (Game_Flag_Query(474)) { - Scene_Loop_Set_Default(4); - } else { - Scene_Loop_Set_Default(1); - } -} - -void ScriptUG10::SceneLoaded() { - Obstacle_Object("SLUICEGATE_LEVER", true); - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) { - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(2, 6, 1); - Game_Flag_Set(693); - //return true; - } - //return false; -} - -bool ScriptUG10::MouseClick(int x, int y) { - return false; -} - -bool ScriptUG10::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptUG10::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptUG10::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptUG10::ClickedOnExit(int exitId) { - float x, y, z; - Actor_Query_XYZ(0, &x, &y, &z); - if (exitId == 0) { - if ((!Game_Flag_Query(474) && x > 125.0f) || Game_Flag_Query(474)) { - if (!Loop_Actor_Walk_To_XYZ(0, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) { - Game_Flag_Set(317); - Set_Enter(74, 86); - return true; - } - } else if (!Game_Flag_Query(474)) { - Actor_Says(0, 8521, 3); - } - } else if (exitId == 1) { - if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) { - if (!Loop_Actor_Walk_To_XYZ(0, -1.83f, 1.15f, -410.8f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 0, false); - Loop_Actor_Travel_Stairs(0, 9, 1, 0); - Loop_Actor_Walk_To_XYZ(0, -92.0f, 81.83f, -652.0f, 0, 0, false, 0); - Game_Flag_Set(337); - Set_Enter(76, 88); - return true; - } - } else if (!Game_Flag_Query(474)) { - Actor_Says(0, 6165, 3); - } - } else if (exitId == 2) { - if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) { - if (!Loop_Actor_Walk_To_XYZ(0, -385.0f, 1.15f, 57.44f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 1001, false); - Loop_Actor_Travel_Ladder(0, 1, 1, 0); - Game_Flag_Set(424); - Set_Enter(80, 92); - return true; - } - } else if (!Game_Flag_Query(474)) { - Actor_Says(0, 6165, 3); - } - } else if (exitId == 3) { - if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) { - if (!Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) { - Game_Flag_Set(347); - Set_Enter(86, 98); - return true; - } - } else if (!Game_Flag_Query(474)) { - Actor_Says(0, 6165, 3); - } - } - return false; -} - -bool ScriptUG10::ClickedOn2DRegion(int region) { - float x, y, z; - Actor_Query_XYZ(0, &x, &y, &z); - if (region == 0 && !Player_Query_Combat_Mode()) { - if (x >= 120.0f) { - Actor_Says(0, 8525, 3); - } else if (!Loop_Actor_Walk_To_XYZ(0, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) { - if (Game_Flag_Query(474)) { - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(2, 0, 0); - Game_Flag_Reset(474); - Obstacle_Object("BOX01 BRIDGE", true); - Player_Loses_Control(); - } else { - Scene_Loop_Set_Default(4); - Scene_Loop_Start_Special(2, 3, 0); - Game_Flag_Set(474); - Unobstacle_Object("BOX01 BRIDGE", true); - Player_Loses_Control(); - } - } - return true; - } - return false; -} - -void ScriptUG10::SceneFrameAdvanced(int frame) { - if (frame == 121) { - Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99); - } - if (frame == 127) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); - } - if (frame == 147) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); - } - if (frame == 1) { - Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99); - } - if (frame == 3) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); - } - if (frame == 23) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); - } - if (frame == 58 || frame == 179) { - Player_Gains_Control(); - } - //return false; -} - -void ScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptUG10::PlayerWalkedIn() { - if (Game_Flag_Query(346)) { - Game_Flag_Reset(346); - Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 377.0f, 0, 0, false, 0); - } else if (Game_Flag_Query(316)) { - Game_Flag_Reset(316); - Loop_Actor_Walk_To_XYZ(0, 207.0f, 1.15f, 29.0f, 0, 0, false, 0); - } else if (Game_Flag_Query(336)) { - Game_Flag_Reset(336); - Loop_Actor_Walk_To_XYZ(0, -1.83f, 81.33f, -518.8f, 0, 0, false, 0); - Actor_Face_Heading(0, 506, false); - Loop_Actor_Travel_Stairs(0, 9, 0, 0); - } - if (Game_Flag_Query(474)) { - Unobstacle_Object("BOX01 BRIDGE", true); - } else { - Obstacle_Object("BOX01 BRIDGE", true); - } -} - -void ScriptUG10::PlayerWalkedOut() { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); -} - -void ScriptUG10::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |