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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ug16.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ug16.cpp')
-rw-r--r--engines/bladerunner/script/ug16.cpp369
1 files changed, 0 insertions, 369 deletions
diff --git a/engines/bladerunner/script/ug16.cpp b/engines/bladerunner/script/ug16.cpp
deleted file mode 100644
index 2a4a028c3d..0000000000
--- a/engines/bladerunner/script/ug16.cpp
+++ /dev/null
@@ -1,369 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptUG16::InitializeScene() {
- if (Game_Flag_Query(552)) {
- Setup_Scene_Information(-270.76f, -34.88f, -504.02f, 404);
- Game_Flag_Reset(552);
- } else if (Game_Flag_Query(152)) {
- Setup_Scene_Information(-322.0f, -34.0f, -404.0f, 345);
- Game_Flag_Reset(152);
- } else {
- Setup_Scene_Information(-318.0f, -34.0f, -216.0f, 340);
- Game_Flag_Reset(354);
- }
- Scene_Exit_Add_2D_Exit(0, 242, 169, 282, 262, 3);
- Scene_Exit_Add_2D_Exit(1, 375, 166, 407, 251, 3);
- Scene_Exit_Add_2D_Exit(2, 461, 148, 523, 248, 0);
- Ambient_Sounds_Add_Looping_Sound(516, 33, 81, 0);
- Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
- if (Game_Flag_Query(568)) {
- Scene_Loop_Set_Default(5);
- } else {
- Scene_Loop_Set_Default(0);
- }
-}
-
-void ScriptUG16::SceneLoaded() {
- Obstacle_Object("BED", true);
- Obstacle_Object("QUADPATCH07", true);
- Obstacle_Object("QUADPATCH05", true);
- Obstacle_Object("SCREEN 01", true);
- Obstacle_Object("BOX49", true);
- Obstacle_Object("CYLINDER07", true);
- Unobstacle_Object("SEAT 1", true);
- Unobstacle_Object("SEAT 2", true);
- Unclickable_Object("BED");
- Unclickable_Object("QUADPATCH07");
- Clickable_Object("QUADPATCH05");
- Clickable_Object("SCREEN 01");
- Unclickable_Object("BOX49");
- Unclickable_Object("CYLINDER07");
- Unobstacle_Object("BOX67", true);
- Footstep_Sounds_Set(0, 3);
- Footstep_Sounds_Set(1, 2);
- Footstep_Sounds_Set(2, 3);
- Footstep_Sounds_Set(6, 3);
-}
-
-bool ScriptUG16::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("QUADPATCH05", objectName) && !Loop_Actor_Walk_To_XYZ(0, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 870, false);
- if (!Game_Flag_Query(597) && Game_Flag_Query(595)) {
- Game_Flag_Set(597);
- Delay(1000);
- Actor_Voice_Over(3480, 99);
- Actor_Change_Animation_Mode(0, 38);
- Sound_Play(339, 100, 0, 0, 50);
- Delay(1000);
- Item_Pickup_Spin_Effect(948, 460, 287);
- Actor_Voice_Over(2740, 99);
- Actor_Voice_Over(2750, 99);
- Actor_Voice_Over(2760, 99);
- Actor_Voice_Over(2770, 99);
- Actor_Clue_Acquire(0, 125, 1, -1);
- } else {
- Actor_Says(0, 8523, 12);
- Actor_Says(0, 8635, 12);
- }
- return true;
- }
- if (Object_Query_Click("SCREEN 01", objectName) && !Loop_Actor_Walk_To_XYZ(0, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 870, false);
- if ((!Game_Flag_Query(595) && Actor_Query_Is_In_Current_Set(10)) || Actor_Clue_Query(0, 151) || Game_Flag_Query(568)) {
- Actor_Says(0, 8525, 12);
- Actor_Says(0, 8526, 12);
- return false;
- }
- Delay(2000);
- Actor_Face_Heading(0, 1016, false);
- Delay(2000);
- Actor_Says(0, 5725, 14);
- Delay(1000);
- Item_Pickup_Spin_Effect(941, 418, 305);
- Actor_Clue_Acquire(0, 151, 1, -1);
- return true;
- }
- return false;
-}
-
-bool ScriptUG16::ClickedOnActor(int actorId) {
- if (Actor_Query_Goal_Number(10) < 490) {
- sub_401D78();
- return true;
- }
- return false;
-}
-
-bool ScriptUG16::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptUG16::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -322.0f, -34.0f, -216.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(355);
- Set_Enter(87, 99);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, -322.0f, -34.0f, -404.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(153);
- Set_Enter(87, 99);
- }
- return true;
- }
- if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(0, -316.78f, -34.88f, -533.27f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 0, false);
- Loop_Actor_Travel_Stairs(0, 13, 1, 0);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(551);
- Set_Enter(36, 30);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptUG16::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptUG16::SceneFrameAdvanced(int frame) {
- if (frame == 132) {
- Ambient_Sounds_Remove_Looping_Sound(516, true);
- }
-}
-
-void ScriptUG16::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptUG16::PlayerWalkedIn() {
- Game_Flag_Set(715);
- if (!Game_Flag_Query(595)) {
- Actor_Set_Goal_Number(10, 403);
- }
- if (!Game_Flag_Query(556) && Actor_Query_Is_In_Current_Set(10)) {
- Player_Loses_Control();
- Loop_Actor_Walk_To_XYZ(0, 120.29f, -35.67f, 214.8f, 310, 0, false, 0);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(10, 0, 6);
- Actor_Says(10, 30, 13);
- Actor_Change_Animation_Mode(10, 17);
- Actor_Says(13, 0, 17);
- Actor_Says(0, 5710, 14);
- Actor_Says(10, 40, 13);
- Actor_Says(10, 50, 15);
- Actor_Says(13, 20, 12);
- Actor_Says(10, 60, 23);
- Actor_Says(0, 5715, 14);
- Actor_Says(13, 30, 16);
- Actor_Says(10, 70, 6);
- Player_Gains_Control();
- Game_Flag_Set(556);
- }
-}
-
-void ScriptUG16::PlayerWalkedOut() {
- if (!Game_Flag_Query(595)) {
- Actor_Set_Goal_Number(10, 401);
- //return true;
- }
- //return false;
-}
-
-void ScriptUG16::DialogueQueueFlushed(int a1) {
-}
-
-void ScriptUG16::sub_401D78() {
- Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(1400, 5, 6, 2);
- DM_Add_To_List_Never_Repeat_Once_Selected(1410, 5, 4, 8);
- if (Game_Flag_Query(600) || Game_Flag_Query(601)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1420, 6, 4, 5);
- DM_Add_To_List_Never_Repeat_Once_Selected(1430, 6, 4, 5);
- DM_Add_To_List_Never_Repeat_Once_Selected(1440, 6, 4, 5);
- }
- if (Global_Variable_Query(49) > 1 && !Actor_Clue_Query(0, 125)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1450, 6, 4, 5);
- }
- if (Actor_Clue_Query(0, 76)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1460, 6, 4, 5);
- }
- if (Actor_Clue_Query(0, 147) && !Actor_Clue_Query(0, 125) && Game_Flag_Query(698)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1470, 6, 4, 5);
- }
- Dialogue_Menu_Add_DONE_To_List(1480);
- Dialogue_Menu_Appear(320, 240);
- int answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- switch (answer) {
- case 1400:
- Actor_Says(0, 5730, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(10, 100, 18);
- Actor_Says(0, 5775, 13);
- Actor_Says(13, 70, 17);
- Actor_Says(10, 110, 16);
- Actor_Says(13, 80, 6);
- Actor_Says(0, 5780, 13);
- Actor_Says(10, 120, 16);
- Actor_Says(13, 120, 13);
- Actor_Says(0, 5785, 13);
- Actor_Says(10, 130, 6);
- Actor_Says(0, 5825, 13);
- Actor_Modify_Friendliness_To_Other(10, 0, -5);
- if (Game_Flag_Query(560)) {
- Actor_Says(10, 140, 13);
- Actor_Says(10, 150, 14);
- Actor_Says(10, 160, 13);
- Actor_Says(13, 140, 16);
- Actor_Says(0, 5790, 13);
- Actor_Says(10, 170, 14);
- Game_Flag_Set(600);
- Actor_Modify_Friendliness_To_Other(10, 0, 5);
- } else {
- Actor_Says(10, 180, 14);
- Actor_Says(0, 5795, 13);
- Actor_Says(13, 150, 17);
- Actor_Says(0, 5800, 13);
- Actor_Says(10, 190, 15);
- Game_Flag_Set(601);
- Actor_Modify_Friendliness_To_Other(10, 0, -10);
- }
- break;
- case 1410:
- Actor_Says(0, 5735, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(13, 160, 17);
- Actor_Says(10, 200, 14);
- break;
- case 1420:
- Actor_Says(0, 5740, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(13, 180, 15);
- Actor_Says(10, 220, 13);
- Actor_Says(13, 190, 17);
- Actor_Says(0, 5805, 13);
- Actor_Says(10, 230, 14);
- Actor_Says(10, 240, 13);
- Actor_Says(13, 200, 17);
- Actor_Says(10, 260, 13);
- Actor_Says(10, 270, 15);
- Actor_Says(13, 210, 14);
- Actor_Says(0, 5810, 13);
- Actor_Says(13, 220, 14);
- Actor_Says(13, 230, 17);
- Actor_Clue_Acquire(0, 136, 1, 10);
- break;
- case 1430:
- Actor_Says(0, 5745, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(13, 240, 15);
- Actor_Says(0, 5815, 13);
- Actor_Says(13, 250, 16);
- Actor_Says(10, 290, 15);
- Actor_Says(13, 260, 15);
- break;
- case 1440:
- Actor_Says(0, 5750, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(13, 280, 6);
- Actor_Says(10, 300, 14);
- Actor_Says(10, 310, 15);
- Actor_Modify_Friendliness_To_Other(10, 0, -5);
- break;
- case 1450:
- Actor_Says(0, 5755, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(13, 290, 17);
- Actor_Says(10, 320, 16);
- Actor_Says(0, 5820, 13);
- Actor_Says(13, 300, 17);
- Actor_Says(10, 330, 14);
- Actor_Says(0, 5825, 13);
- Actor_Says(10, 340, 13);
- Actor_Says(13, 310, 13);
- Actor_Says(10, 350, 13);
- Actor_Says(10, 360, 15);
- Actor_Says(0, 5830, 13);
- Actor_Says(13, 320, 16);
- Actor_Says(13, 330, 15);
- Game_Flag_Set(698);
- break;
- case 1460:
- Actor_Says(0, 5760, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(10, 370, 15);
- Actor_Says(13, 340, 14);
- Actor_Says(0, 5835, 13);
- Actor_Says(10, 380, 15);
- Actor_Says(13, 370, 6);
- Actor_Says(0, 5840, 13);
- Actor_Says(13, 380, 13);
- break;
- case 1470:
- Actor_Says(0, 5765, 13);
- Actor_Face_Actor(0, 10, true);
- Actor_Says(13, 400, 15);
- Actor_Says(0, 5845, 13);
- Actor_Says(10, 390, 23);
- Actor_Says(13, 410, 14);
- Actor_Says(13, 420, 17);
- Actor_Says(0, 5835, 13);
- Delay(1000);
- Item_Pickup_Spin_Effect(948, 239, 454);
- Actor_Voice_Over(2740, 99);
- Actor_Voice_Over(2750, 99);
- Actor_Voice_Over(2760, 99);
- Actor_Voice_Over(2770, 99);
- Actor_Says(0, 5850, 13);
- Actor_Says(10, 400, 15);
- Actor_Says(13, 430, 6);
- Actor_Says(0, 5855, 13);
- Actor_Says(10, 410, 14);
- Game_Flag_Set(597);
- Actor_Clue_Acquire(0, 125, 1, 10);
- break;
- case 1480:
- Actor_Says(0, 4595, 14);
- break;
- }
-}
-
-} // End of namespace BladeRunner