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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ug16.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ug16.cpp')
-rw-r--r-- | engines/bladerunner/script/ug16.cpp | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/engines/bladerunner/script/ug16.cpp b/engines/bladerunner/script/ug16.cpp deleted file mode 100644 index 2a4a028c3d..0000000000 --- a/engines/bladerunner/script/ug16.cpp +++ /dev/null @@ -1,369 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptUG16::InitializeScene() { - if (Game_Flag_Query(552)) { - Setup_Scene_Information(-270.76f, -34.88f, -504.02f, 404); - Game_Flag_Reset(552); - } else if (Game_Flag_Query(152)) { - Setup_Scene_Information(-322.0f, -34.0f, -404.0f, 345); - Game_Flag_Reset(152); - } else { - Setup_Scene_Information(-318.0f, -34.0f, -216.0f, 340); - Game_Flag_Reset(354); - } - Scene_Exit_Add_2D_Exit(0, 242, 169, 282, 262, 3); - Scene_Exit_Add_2D_Exit(1, 375, 166, 407, 251, 3); - Scene_Exit_Add_2D_Exit(2, 461, 148, 523, 248, 0); - Ambient_Sounds_Add_Looping_Sound(516, 33, 81, 0); - Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); - Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); - if (Game_Flag_Query(568)) { - Scene_Loop_Set_Default(5); - } else { - Scene_Loop_Set_Default(0); - } -} - -void ScriptUG16::SceneLoaded() { - Obstacle_Object("BED", true); - Obstacle_Object("QUADPATCH07", true); - Obstacle_Object("QUADPATCH05", true); - Obstacle_Object("SCREEN 01", true); - Obstacle_Object("BOX49", true); - Obstacle_Object("CYLINDER07", true); - Unobstacle_Object("SEAT 1", true); - Unobstacle_Object("SEAT 2", true); - Unclickable_Object("BED"); - Unclickable_Object("QUADPATCH07"); - Clickable_Object("QUADPATCH05"); - Clickable_Object("SCREEN 01"); - Unclickable_Object("BOX49"); - Unclickable_Object("CYLINDER07"); - Unobstacle_Object("BOX67", true); - Footstep_Sounds_Set(0, 3); - Footstep_Sounds_Set(1, 2); - Footstep_Sounds_Set(2, 3); - Footstep_Sounds_Set(6, 3); -} - -bool ScriptUG16::MouseClick(int x, int y) { - return false; -} - -bool ScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("QUADPATCH05", objectName) && !Loop_Actor_Walk_To_XYZ(0, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 870, false); - if (!Game_Flag_Query(597) && Game_Flag_Query(595)) { - Game_Flag_Set(597); - Delay(1000); - Actor_Voice_Over(3480, 99); - Actor_Change_Animation_Mode(0, 38); - Sound_Play(339, 100, 0, 0, 50); - Delay(1000); - Item_Pickup_Spin_Effect(948, 460, 287); - Actor_Voice_Over(2740, 99); - Actor_Voice_Over(2750, 99); - Actor_Voice_Over(2760, 99); - Actor_Voice_Over(2770, 99); - Actor_Clue_Acquire(0, 125, 1, -1); - } else { - Actor_Says(0, 8523, 12); - Actor_Says(0, 8635, 12); - } - return true; - } - if (Object_Query_Click("SCREEN 01", objectName) && !Loop_Actor_Walk_To_XYZ(0, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 870, false); - if ((!Game_Flag_Query(595) && Actor_Query_Is_In_Current_Set(10)) || Actor_Clue_Query(0, 151) || Game_Flag_Query(568)) { - Actor_Says(0, 8525, 12); - Actor_Says(0, 8526, 12); - return false; - } - Delay(2000); - Actor_Face_Heading(0, 1016, false); - Delay(2000); - Actor_Says(0, 5725, 14); - Delay(1000); - Item_Pickup_Spin_Effect(941, 418, 305); - Actor_Clue_Acquire(0, 151, 1, -1); - return true; - } - return false; -} - -bool ScriptUG16::ClickedOnActor(int actorId) { - if (Actor_Query_Goal_Number(10) < 490) { - sub_401D78(); - return true; - } - return false; -} - -bool ScriptUG16::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptUG16::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -322.0f, -34.0f, -216.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(355); - Set_Enter(87, 99); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -322.0f, -34.0f, -404.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(153); - Set_Enter(87, 99); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, -316.78f, -34.88f, -533.27f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 0, false); - Loop_Actor_Travel_Stairs(0, 13, 1, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(551); - Set_Enter(36, 30); - } - return true; - } - return false; -} - -bool ScriptUG16::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptUG16::SceneFrameAdvanced(int frame) { - if (frame == 132) { - Ambient_Sounds_Remove_Looping_Sound(516, true); - } -} - -void ScriptUG16::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptUG16::PlayerWalkedIn() { - Game_Flag_Set(715); - if (!Game_Flag_Query(595)) { - Actor_Set_Goal_Number(10, 403); - } - if (!Game_Flag_Query(556) && Actor_Query_Is_In_Current_Set(10)) { - Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(0, 120.29f, -35.67f, 214.8f, 310, 0, false, 0); - Actor_Face_Actor(0, 10, true); - Actor_Says(10, 0, 6); - Actor_Says(10, 30, 13); - Actor_Change_Animation_Mode(10, 17); - Actor_Says(13, 0, 17); - Actor_Says(0, 5710, 14); - Actor_Says(10, 40, 13); - Actor_Says(10, 50, 15); - Actor_Says(13, 20, 12); - Actor_Says(10, 60, 23); - Actor_Says(0, 5715, 14); - Actor_Says(13, 30, 16); - Actor_Says(10, 70, 6); - Player_Gains_Control(); - Game_Flag_Set(556); - } -} - -void ScriptUG16::PlayerWalkedOut() { - if (!Game_Flag_Query(595)) { - Actor_Set_Goal_Number(10, 401); - //return true; - } - //return false; -} - -void ScriptUG16::DialogueQueueFlushed(int a1) { -} - -void ScriptUG16::sub_401D78() { - Dialogue_Menu_Clear_List(); - DM_Add_To_List_Never_Repeat_Once_Selected(1400, 5, 6, 2); - DM_Add_To_List_Never_Repeat_Once_Selected(1410, 5, 4, 8); - if (Game_Flag_Query(600) || Game_Flag_Query(601)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1420, 6, 4, 5); - DM_Add_To_List_Never_Repeat_Once_Selected(1430, 6, 4, 5); - DM_Add_To_List_Never_Repeat_Once_Selected(1440, 6, 4, 5); - } - if (Global_Variable_Query(49) > 1 && !Actor_Clue_Query(0, 125)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1450, 6, 4, 5); - } - if (Actor_Clue_Query(0, 76)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1460, 6, 4, 5); - } - if (Actor_Clue_Query(0, 147) && !Actor_Clue_Query(0, 125) && Game_Flag_Query(698)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1470, 6, 4, 5); - } - Dialogue_Menu_Add_DONE_To_List(1480); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - switch (answer) { - case 1400: - Actor_Says(0, 5730, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(10, 100, 18); - Actor_Says(0, 5775, 13); - Actor_Says(13, 70, 17); - Actor_Says(10, 110, 16); - Actor_Says(13, 80, 6); - Actor_Says(0, 5780, 13); - Actor_Says(10, 120, 16); - Actor_Says(13, 120, 13); - Actor_Says(0, 5785, 13); - Actor_Says(10, 130, 6); - Actor_Says(0, 5825, 13); - Actor_Modify_Friendliness_To_Other(10, 0, -5); - if (Game_Flag_Query(560)) { - Actor_Says(10, 140, 13); - Actor_Says(10, 150, 14); - Actor_Says(10, 160, 13); - Actor_Says(13, 140, 16); - Actor_Says(0, 5790, 13); - Actor_Says(10, 170, 14); - Game_Flag_Set(600); - Actor_Modify_Friendliness_To_Other(10, 0, 5); - } else { - Actor_Says(10, 180, 14); - Actor_Says(0, 5795, 13); - Actor_Says(13, 150, 17); - Actor_Says(0, 5800, 13); - Actor_Says(10, 190, 15); - Game_Flag_Set(601); - Actor_Modify_Friendliness_To_Other(10, 0, -10); - } - break; - case 1410: - Actor_Says(0, 5735, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(13, 160, 17); - Actor_Says(10, 200, 14); - break; - case 1420: - Actor_Says(0, 5740, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(13, 180, 15); - Actor_Says(10, 220, 13); - Actor_Says(13, 190, 17); - Actor_Says(0, 5805, 13); - Actor_Says(10, 230, 14); - Actor_Says(10, 240, 13); - Actor_Says(13, 200, 17); - Actor_Says(10, 260, 13); - Actor_Says(10, 270, 15); - Actor_Says(13, 210, 14); - Actor_Says(0, 5810, 13); - Actor_Says(13, 220, 14); - Actor_Says(13, 230, 17); - Actor_Clue_Acquire(0, 136, 1, 10); - break; - case 1430: - Actor_Says(0, 5745, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(13, 240, 15); - Actor_Says(0, 5815, 13); - Actor_Says(13, 250, 16); - Actor_Says(10, 290, 15); - Actor_Says(13, 260, 15); - break; - case 1440: - Actor_Says(0, 5750, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(13, 280, 6); - Actor_Says(10, 300, 14); - Actor_Says(10, 310, 15); - Actor_Modify_Friendliness_To_Other(10, 0, -5); - break; - case 1450: - Actor_Says(0, 5755, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(13, 290, 17); - Actor_Says(10, 320, 16); - Actor_Says(0, 5820, 13); - Actor_Says(13, 300, 17); - Actor_Says(10, 330, 14); - Actor_Says(0, 5825, 13); - Actor_Says(10, 340, 13); - Actor_Says(13, 310, 13); - Actor_Says(10, 350, 13); - Actor_Says(10, 360, 15); - Actor_Says(0, 5830, 13); - Actor_Says(13, 320, 16); - Actor_Says(13, 330, 15); - Game_Flag_Set(698); - break; - case 1460: - Actor_Says(0, 5760, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(10, 370, 15); - Actor_Says(13, 340, 14); - Actor_Says(0, 5835, 13); - Actor_Says(10, 380, 15); - Actor_Says(13, 370, 6); - Actor_Says(0, 5840, 13); - Actor_Says(13, 380, 13); - break; - case 1470: - Actor_Says(0, 5765, 13); - Actor_Face_Actor(0, 10, true); - Actor_Says(13, 400, 15); - Actor_Says(0, 5845, 13); - Actor_Says(10, 390, 23); - Actor_Says(13, 410, 14); - Actor_Says(13, 420, 17); - Actor_Says(0, 5835, 13); - Delay(1000); - Item_Pickup_Spin_Effect(948, 239, 454); - Actor_Voice_Over(2740, 99); - Actor_Voice_Over(2750, 99); - Actor_Voice_Over(2760, 99); - Actor_Voice_Over(2770, 99); - Actor_Says(0, 5850, 13); - Actor_Says(10, 400, 15); - Actor_Says(13, 430, 6); - Actor_Says(0, 5855, 13); - Actor_Says(10, 410, 14); - Game_Flag_Set(597); - Actor_Clue_Acquire(0, 125, 1, 10); - break; - case 1480: - Actor_Says(0, 4595, 14); - break; - } -} - -} // End of namespace BladeRunner |