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authorEugene Sandulenko2018-03-16 20:12:48 +0100
committerEugene Sandulenko2018-03-16 21:31:33 +0100
commit041a22577adb027a87d3f7e6886df2fa17a85cbe (patch)
treebc88f3fb8506f8b077e7236c64c3d36e651c5205 /engines/bladerunner/script
parent56b3ac20e007d20c87eb901c0e15c7e7c6c55215 (diff)
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BLADERUNNER: Added Mutant1 actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/mutant1.cpp624
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h4
3 files changed, 629 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/mutant1.cpp b/engines/bladerunner/script/ai/mutant1.cpp
new file mode 100644
index 0000000000..ec8b7eaf33
--- /dev/null
+++ b/engines/bladerunner/script/ai/mutant1.cpp
@@ -0,0 +1,624 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptMutant1::AIScriptMutant1(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = false;
+}
+
+void AIScriptMutant1::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = 0;
+
+ Actor_Put_In_Set(kActorMutant1, kSetFreeSlotG);
+ Actor_Set_At_Waypoint(kActorMutant1, 39, 0);
+ Actor_Set_Goal_Number(kActorMutant1, 400);
+}
+
+bool AIScriptMutant1::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorMutant1) != 590) {
+ if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorMutant1, 590);
+ }
+
+ return false;
+ }
+
+ if (Global_Variable_Query(kVariableChapter) != 4) {
+ return false;
+ }
+
+ switch (Actor_Query_Goal_Number(kActorMutant1)) {
+ case 400:
+ if (!Game_Flag_Query(523) && Game_Flag_Query(524) == 1) {
+ Actor_Set_Goal_Number(kActorMutant1, 401);
+ Actor_Set_Goal_Number(kActorMutant2, 401);
+ Actor_Set_Goal_Number(kActorMutant3, 401);
+ Actor_Set_Targetable(kActorMutant1, 1);
+ Actor_Set_Targetable(kActorMutant2, 1);
+ Actor_Set_Targetable(kActorMutant3, 1);
+ Game_Flag_Set(523);
+ }
+ break;
+
+ case 401:
+ if (Actor_Query_Which_Set_In(kActorMutant1) == Player_Query_Current_Set()
+ && (Actor_Query_Friendliness_To_Other(kActorMutant1, kActorMcCoy) < 30
+ || Actor_Query_Combat_Aggressiveness(70) >= 60)) {
+ Actor_Set_Goal_Number(kActorMutant1, 410);
+ }
+ break;
+
+ case 404:
+ if (!Game_Flag_Query(630)) {
+ Actor_Set_Goal_Number(kActorMutant1, 403);
+ }
+ break;
+
+ case 410:
+ if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
+ Non_Player_Actor_Combat_Mode_Off(70);
+ Actor_Set_Goal_Number(kActorMutant1, 403);
+ }
+ break;
+
+ case 599:
+ if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorMutant1, 411);
+ }
+ break;
+ }
+
+ if (Game_Flag_Query(630) == 1 && Actor_Query_Goal_Number(kActorMutant1) != 599) {
+ Actor_Set_Goal_Number(kActorMutant1, 404);
+ }
+
+ return false;
+}
+
+void AIScriptMutant1::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptMutant1::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorMutant1) == 401)
+ Actor_Set_Goal_Number(kActorMutant1, 403);
+}
+
+void AIScriptMutant1::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptMutant1::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptMutant1::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptMutant1::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMutant1::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMutant1::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (Actor_Query_Which_Set_In(kActorMutant1) == Player_Query_Current_Set() && Actor_Query_Goal_Number(kActorMutant1) != 599) {
+ if (otherActorId != kActorMcCoy) {
+ if (otherActorId > 72 || (otherActorId != kActorFreeSlotA && otherActorId != kActorMutant2 && otherActorId != kActorMutant3)) {
+ Actor_Modify_Combat_Aggressiveness(70, -10);
+ } else {
+ Actor_Modify_Combat_Aggressiveness(70, 10);
+ }
+ } else if (combatMode) {
+ Actor_Modify_Combat_Aggressiveness(70, 10);
+ } else {
+ Actor_Modify_Combat_Aggressiveness(70, -10);
+ }
+ }
+}
+
+void AIScriptMutant1::ShotAtAndMissed() {
+ if (Actor_Query_Goal_Number(kActorMutant1) != 410) {
+ Actor_Modify_Combat_Aggressiveness(70, 10);
+ Actor_Modify_Friendliness_To_Other(kActorMutant1, kActorMcCoy, -10);
+ }
+}
+
+bool AIScriptMutant1::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorMutant1) != 410) {
+ Actor_Modify_Combat_Aggressiveness(70, 10);
+ Actor_Modify_Friendliness_To_Other(kActorMutant1, kActorMcCoy, -10);
+ }
+
+ return false;
+}
+
+void AIScriptMutant1::Retired(int byActorId) {
+ Actor_Set_Goal_Number(kActorMutant1, 599);
+}
+
+int AIScriptMutant1::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 400:
+ AI_Movement_Track_Flush(kActorMutant1);
+ AI_Movement_Track_Append(kActorMutant1, 39, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+
+ if (Game_Flag_Query(169) == 1) {
+ Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
+ Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
+ }
+ return true;
+
+ case 401:
+ Actor_Set_Targetable(kActorMutant1, 1);
+ AI_Movement_Track_Flush(kActorMutant1);
+ AI_Movement_Track_Append(kActorMutant1, 39, 0);
+
+ switch (Random_Query(1, 8)) {
+ case 1:
+ AI_Movement_Track_Append(kActorMutant1, 182, 0);
+ AI_Movement_Track_Append(kActorMutant1, 183, 2);
+ AI_Movement_Track_Append(kActorMutant1, 184, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 2:
+ AI_Movement_Track_Append(kActorMutant1, 296, 0);
+ AI_Movement_Track_Append(kActorMutant1, 297, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 3:
+ AI_Movement_Track_Append(kActorMutant1, 176, 0);
+ AI_Movement_Track_Append(kActorMutant1, 177, 0);
+ AI_Movement_Track_Append(kActorMutant1, 178, 2);
+ AI_Movement_Track_Append(kActorMutant1, 177, 0);
+ AI_Movement_Track_Append(kActorMutant1, 176, 1);
+ AI_Movement_Track_Append(kActorMutant1, 39, 45);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 4:
+ AI_Movement_Track_Append(kActorMutant1, 298, 0);
+ AI_Movement_Track_Append(kActorMutant1, 300, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 5:
+ AI_Movement_Track_Append(kActorMutant1, 301, 0);
+ AI_Movement_Track_Append(kActorMutant1, 302, 2);
+ AI_Movement_Track_Append(kActorMutant1, 303, 0);
+ AI_Movement_Track_Append(kActorMutant1, 304, 0);
+ AI_Movement_Track_Append(kActorMutant1, 305, 0);
+ AI_Movement_Track_Append(kActorMutant1, 304, 0);
+ AI_Movement_Track_Append(kActorMutant1, 306, 0);
+ AI_Movement_Track_Append(kActorMutant1, 39, 60);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 6:
+ AI_Movement_Track_Append(kActorMutant1, 307, 0);
+ AI_Movement_Track_Append(kActorMutant1, 308, 0);
+ AI_Movement_Track_Append(kActorMutant1, 309, 1);
+ AI_Movement_Track_Append(kActorMutant1, 310, 3);
+ AI_Movement_Track_Append(kActorMutant1, 311, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 7:
+ switch (Random_Query(1, 5)) {
+ case 1:
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 534, 2);
+ AI_Movement_Track_Append(kActorMutant1, 535, 3);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 2:
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 535, 2);
+ AI_Movement_Track_Append(kActorMutant1, 534, 3);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 3:
+ AI_Movement_Track_Append(kActorMutant1, 536, 0);
+ AI_Movement_Track_Append(kActorMutant1, 537, 0);
+ AI_Movement_Track_Append(kActorMutant1, 538, 2);
+ AI_Movement_Track_Append(kActorMutant1, 537, 0);
+ AI_Movement_Track_Append(kActorMutant1, 536, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 4:
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 534, 3);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ case 5:
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 535, 1);
+ AI_Movement_Track_Append(kActorMutant1, 533, 0);
+ AI_Movement_Track_Append(kActorMutant1, 532, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+
+ default:
+ return true;
+ }
+ break;
+
+ case 8:
+ if (Game_Flag_Query(623) == 1) {
+ AI_Movement_Track_Append(kActorMutant1, 418, 0);
+ AI_Movement_Track_Append(kActorMutant1, 417, 0);
+ AI_Movement_Track_Append(kActorMutant1, 539, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ } else {
+ Actor_Set_Goal_Number(kActorMutant1, 403);
+ }
+ break;
+
+ default:
+ AI_Movement_Track_Append(kActorMutant1, 39, 60);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ break;
+ }
+ return true;
+
+ case 403:
+ Actor_Set_Targetable(kActorMutant1, 0);
+ Actor_Set_Goal_Number(kActorMutant1, 401);
+ return true;
+
+ case 404:
+ AI_Movement_Track_Flush(kActorMutant1);
+ AI_Movement_Track_Append(kActorMutant1, 39, 0);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ return true;
+
+ case 410:
+ switch (Actor_Query_Which_Set_In(kActorMutant1)) {
+ case 74:
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ break;
+
+ case 75:
+ case 76:
+ case 81:
+ case 82:
+ case 85:
+ return true;
+
+ case 77:
+ case 78:
+ case 79:
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ break;
+
+ case 80:
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 12, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ break;
+
+ case 83:
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ break;
+
+ case 84:
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ break;
+
+ case 86:
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ break;
+ }
+ return true;
+
+ case 411:
+ AI_Movement_Track_Flush(kActorMutant1);
+ Actor_Set_Intelligence(kActorMutant1, 40);
+ Actor_Set_Health(kActorMutant1, 10 * Query_Difficulty_Level() + 30, 10 * Query_Difficulty_Level() + 30);
+
+ if (Game_Flag_Query(169) == 1) {
+ Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
+ Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
+ } else {
+ Actor_Set_Combat_Aggressiveness(kActorMutant1, 40);
+ Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 45);
+ }
+
+ Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
+ Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
+ Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
+ Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
+ Actor_Set_Goal_Number(kActorMutant1, 403);
+ return true;
+
+ case 590:
+ AI_Movement_Track_Flush(kActorMutant1);
+ AI_Movement_Track_Append(kActorMutant1, 39, 100);
+ AI_Movement_Track_Repeat(kActorMutant1);
+ return true;
+
+ case 599:
+ AI_Movement_Track_Flush(kActorMutant1);
+ Actor_Change_Animation_Mode(kActorMutant1, 48);
+ Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
+ Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
+ Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
+ Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
+ return true;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool AIScriptMutant1::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 894;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(894)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ case 2:
+ *animation = 893;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(893)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ if (!_animationFrame && _flag) {
+ *animation = 894;
+ _animationState = 0;
+ } else {
+ *animation = 896;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(896)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 4:
+ *animation = 896;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(896)) {
+ _animationFrame = 0;
+ _animationState = 3;
+ *animation = 896;
+ }
+ break;
+
+ case 5:
+ *animation = 897;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(897)) {
+ _animationFrame = 0;
+ _animationState = 3;
+ *animation = 896;
+ }
+ break;
+
+ case 6:
+ *animation = 898;
+ _animationFrame++;
+ if (_animationFrame == 5) {
+ int snd;
+
+ if (Random_Query(1, 2) == 1) {
+ snd = 9010;
+ } else {
+ snd = 9015;
+ }
+ Sound_Play_Speech_Line(kActorMutant1, snd, 75, 0, 99);
+ }
+ if (_animationFrame == 9) {
+ Actor_Combat_AI_Hit_Attempt(kActorMutant1);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(898)) {
+ Actor_Change_Animation_Mode(kActorMutant1, 0);
+ }
+ break;
+
+ case 7:
+ *animation = 899;
+ _animationFrame++;
+ if (_animationFrame == 1) {
+ Ambient_Sounds_Play_Sound(371, 99, 0, 0, 25);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(899)) {
+ Actor_Change_Animation_Mode(kActorMutant1, 0);
+ }
+ break;
+
+ case 8:
+ *animation = 900;
+ _animationFrame++;
+ if (_animationFrame == 1) {
+ Sound_Play(368, 100, 0, 0, 50);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(900)) {
+ Actor_Change_Animation_Mode(kActorMutant1, 88);
+ }
+ break;
+
+ case 9:
+ *animation = 900;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(900) - 1;
+ break;
+
+ case 10:
+ *animation = 899;
+ _animationFrame++;
+ if (_animationFrame == 9) {
+ Sound_Play(371, 100, 0, 0, 50);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(899)) {
+ Actor_Change_Animation_Mode(kActorMutant1, 0);
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptMutant1::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState >= 3 && _animationState <= 5) {
+ _flag = 1;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ case 7:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+
+ case 2:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 4:
+ if (_animationState >= 3 && _animationState <= 5) {
+ _flag = 1;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 6:
+ _animationState = 6;
+ _animationFrame = 0;
+ break;
+
+ case 8:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+
+ case 12:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 13:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 21:
+ case 22:
+ _animationState = 10;
+ _animationFrame = 0;
+ break;
+
+ case 48:
+ _animationState = 8;
+ _animationFrame = 0;
+ break;
+
+ case 88:
+ _animationState = 9;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(900) - 1;
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptMutant1::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptMutant1::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptMutant1::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptMutant1::FledCombat() {
+ Actor_Set_Goal_Number(kActorMutant1, 403);
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 47c3f40504..4923b0548e 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -100,6 +100,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm); // 67
_AIScripts[kActorGenwalkerB] = new AIScriptGenericWalkerB(_vm); // 68
_AIScripts[kActorGenwalkerC] = new AIScriptGenericWalkerC(_vm); // 69
+ _AIScripts[kActorMutant1] = new AIScriptMutant1(_vm); // 70
}
AIScripts::~AIScripts() {
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 169d3a00d8..d8225bc39e 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -455,6 +455,10 @@ DECLARE_SCRIPT(GenericWalkerC)
bool preparePath();
END_SCRIPT
+DECLARE_SCRIPT(Mutant1)
+ bool _flag;
+END_SCRIPT
+
#undef DECLARE_SCRIPT
#undef END_SCRIPT