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author | Thanasis Antoniou | 2019-09-08 16:25:03 +0300 |
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committer | Thanasis Antoniou | 2019-09-08 16:28:17 +0300 |
commit | 58571865fa2abe37bb6bceaaf7ad86e99778821f (patch) | |
tree | f1f176f4f9a6ba535948b3cf5cb39ebcab5ff7c2 /engines/bladerunner/script | |
parent | b77d9d7ce2da1564d9d279cafac7ad3b983633cd (diff) | |
download | scummvm-rg350-58571865fa2abe37bb6bceaaf7ad86e99778821f.tar.gz scummvm-rg350-58571865fa2abe37bb6bceaaf7ad86e99778821f.tar.bz2 scummvm-rg350-58571865fa2abe37bb6bceaaf7ad86e99778821f.zip |
BLADERUNNER: Fix McCoy's visibility in BB02 elevator
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/scene/bb02.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp index efdb991792..5541830f17 100644 --- a/engines/bladerunner/script/scene/bb02.cpp +++ b/engines/bladerunner/script/scene/bb02.cpp @@ -115,6 +115,10 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) { } Game_Flag_Set(kFlagBB02toBB04); Game_Flag_Reset(kFlagBB02ElevatorDown); +#if BLADERUNNER_ORIGINAL_BUGS +#else + Actor_Set_Invisible(kActorMcCoy, true); +#endif // BLADERUNNER_ORIGINAL_BUGS Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB04); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB02LoopElevatorGoingUp, false); } @@ -162,6 +166,10 @@ void SceneScriptBB02::PlayerWalkedIn() { } void SceneScriptBB02::PlayerWalkedOut() { +#if BLADERUNNER_ORIGINAL_BUGS +#else + Actor_Set_Invisible(kActorMcCoy, false); +#endif // BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } |