aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script
diff options
context:
space:
mode:
authorThanasis Antoniou2019-06-01 19:15:17 +0300
committerThanasis Antoniou2019-06-01 19:16:34 +0300
commit6a7220170e7bd5e1a7357ea5cb649863ea5f71c1 (patch)
treeedbdfb5c471c19d5c79b6a29fc3b6dbf31ac6972 /engines/bladerunner/script
parent61800882b7003b80a198aec502ecf8e92bda90d9 (diff)
downloadscummvm-rg350-6a7220170e7bd5e1a7357ea5cb649863ea5f71c1.tar.gz
scummvm-rg350-6a7220170e7bd5e1a7357ea5cb649863ea5f71c1.tar.bz2
scummvm-rg350-6a7220170e7bd5e1a7357ea5cb649863ea5f71c1.zip
BLADERUNNER: Fix paths and map glitched in NR05
McCoy should no longer teleport (occasionally) whne going to NR08
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/scene/nr05.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index b0ac1b2895..39f8aab373 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -35,7 +35,11 @@ void SceneScriptNR05::InitializeScene() {
if (Game_Flag_Query(kFlagNR08toNR05)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
Scene_Loop_Set_Default(kNR05LoopMainLoop);
+#if BLADERUNNER_ORIGINAL_BUGS
Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
+#else
+ Setup_Scene_Information(-752.09f, 0.0f, -193.58f, 258);
+#endif // BLADERUNNER_ORIGINAL_BUGS
} else if (Game_Flag_Query(kFlagNR03toNR05)) {
Setup_Scene_Information( -456.0f, 0.0f, -611.0f, 0);
} else {
@@ -86,6 +90,10 @@ void SceneScriptNR05::InitializeScene() {
void SceneScriptNR05::SceneLoaded() {
Obstacle_Object("NM1-1+", true);
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ Obstacle_Object("CUSTLFTBLOCK", true);
+#endif // BLADERUNNER_ORIGINAL_BUGS
Clickable_Object("NM1-1+");
Unclickable_Object("NM1-1+");
}
@@ -138,10 +146,17 @@ bool SceneScriptNR05::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
+#if BLADERUNNER_ORIGINAL_BUGS
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, false)) {
Game_Flag_Set(kFlagNR05toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
}
+#else
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -752.09f, 0.0f, -193.58f, 0, true, false, false)) {
+ Game_Flag_Set(kFlagNR05toNR08);
+ Set_Enter(kSetNR05_NR08, kSceneNR08);
+ }
+#endif // BLADERUNNER_ORIGINAL_BUGS
return true;
}
return false;