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author | Eugene Sandulenko | 2018-03-17 22:12:58 +0100 |
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committer | Eugene Sandulenko | 2018-03-17 22:13:14 +0100 |
commit | 92e3abc66ff1f02fb4f55522af86ad79235b15e6 (patch) | |
tree | 8d953eb71a6d4a65d173830738e4f25b6e6c900d /engines/bladerunner/script | |
parent | c4dfa57e6f91246b545c1ba1c0767a4f3f2abca5 (diff) | |
download | scummvm-rg350-92e3abc66ff1f02fb4f55522af86ad79235b15e6.tar.gz scummvm-rg350-92e3abc66ff1f02fb4f55522af86ad79235b15e6.tar.bz2 scummvm-rg350-92e3abc66ff1f02fb4f55522af86ad79235b15e6.zip |
BLADERUNNER: Added OfficerGrayford actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/ai/officer_grayford.cpp | 1439 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 6 |
3 files changed, 1446 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp new file mode 100644 index 0000000000..e68eb831fa --- /dev/null +++ b/engines/bladerunner/script/ai/officer_grayford.cpp @@ -0,0 +1,1439 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptOfficerGrayford::AIScriptOfficerGrayford(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 0; + _var3 = 0; +} + +void AIScriptOfficerGrayford::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 0; + _var3 = 0; + + Actor_Put_In_Set(kActorOfficerGrayford, kSetFreeSlotG); + Actor_Set_At_Waypoint(kActorOfficerGrayford, 39, 0); + Actor_Set_Goal_Number(kActorOfficerGrayford, 0); +} + +bool AIScriptOfficerGrayford::Update() { + if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 300) { + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 300); + } else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 400) { + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 400); + } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) >= 110 + || Actor_Query_Goal_Number(kActorOfficerGrayford) <= 102 + || Game_Flag_Query(177)) { + if (Actor_Query_Goal_Number(kActorOfficerGrayford)) { + if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) { + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 0); + } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 103); + } else if (Game_Flag_Query(629) == 1) { + AI_Movement_Track_Unpause(67); + AI_Movement_Track_Unpause(68); + AI_Movement_Track_Unpause(69); + } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310 + && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) { + Non_Player_Actor_Combat_Mode_Off(24); + Actor_Set_Goal_Number(kActorOfficerGrayford, 305); + } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599 + && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) { + Actor_Set_Health(24, 50, 50); + Actor_Set_Goal_Number(kActorOfficerGrayford, 305); + } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) { + switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) { + case kSetRC03: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetUG01: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetUG04: + case kSetUG05: + case kSetUG06: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetUG08: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetUG10: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetUG12: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetUG14: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetMA07: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetNR01: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetDR01_DR02_DR04: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetBB01: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + break; + + case kSetCT11: + if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 310); + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0); + } + + default: + return false; + } + } + } else { + Actor_Set_Goal_Number(kActorOfficerGrayford, 1); + } + } else { + Actor_Set_Goal_Number(kActorOfficerGrayford, 110); + } + return false; +} + +void AIScriptOfficerGrayford::TimerExpired(int timer) { + if (timer == 2) { + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 104) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 105); + } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 105) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 104); + } + } +} + +void AIScriptOfficerGrayford::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) { + case 1: + Actor_Set_Goal_Number(kActorOfficerGrayford, 2); + break; + + case 2: + Actor_Set_Goal_Number(kActorOfficerGrayford, 3); + break; + + case 3: + Actor_Set_Goal_Number(kActorOfficerGrayford, 4); + break; + + case 4: + Actor_Set_Goal_Number(kActorOfficerGrayford, 5); + break; + + case 5: + Actor_Set_Goal_Number(kActorOfficerGrayford, 6); + break; + + case 6: + Actor_Set_Goal_Number(kActorOfficerGrayford, 7); + break; + + case 7: + Actor_Set_Goal_Number(kActorOfficerGrayford, 8); + break; + + case 8: + Actor_Set_Goal_Number(kActorOfficerGrayford, 9); + break; + + case 9: + Actor_Set_Goal_Number(kActorOfficerGrayford, 10); + break; + + case 104: + case 105: + if (Random_Query(0, 2)) { + Actor_Change_Animation_Mode(kActorOfficerGrayford, 43); + } else { + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + AI_Countdown_Timer_Start(kActorOfficerGrayford, 2, Random_Query(6, 12)); + } + Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1); + return; //false; + + case 305: + Actor_Set_Goal_Number(kActorOfficerGrayford, 306); + break; + + case 307: + Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0); + break; + + case 308: + Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + Actor_Face_Actor(kActorOfficerGrayford, 0, 1); + break; + + } + + return; //true; +} + +void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptOfficerGrayford::ClickedByPlayer() { + switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) { + case 1: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 99); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + if (Random_Query(1, 2) == 1) { + Actor_Says(kActorMcCoy, 5075, 14); + } else { + Actor_Says(kActorMcCoy, 4515, 13); + Actor_Says(kActorOfficerGrayford, 230, 13); + } + Actor_Set_Goal_Number(kActorOfficerGrayford, 1); + break; + + case 2: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 99); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + if (Random_Query(1, 2) == 1) { + Actor_Says(kActorMcCoy, 5075, 14); + } else { + Actor_Says(kActorMcCoy, 4515, 13); + Actor_Says(kActorOfficerGrayford, 330, 13); + } + Actor_Set_Goal_Number(kActorOfficerGrayford, 2); + break; + + case 3: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 99); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + if (Random_Query(1, 2) == 1) { + Actor_Says(kActorMcCoy, 5075, 14); + } else { + Actor_Says(kActorMcCoy, 5075, 14); + } + Actor_Set_Goal_Number(kActorOfficerGrayford, 3); + break; + + case 4: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 99); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + if (Random_Query(1, 2) == 1) { + Actor_Says(kActorMcCoy, 5075, 14); + Actor_Says(kActorOfficerGrayford, 160, 13); + } else { + Actor_Says(kActorMcCoy, 4515, 13); + Actor_Says(kActorOfficerGrayford, 330, 13); + } + Actor_Set_Goal_Number(kActorOfficerGrayford, 4); + break; + + case 7: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 99); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Says(kActorMcCoy, 4515, 14); + Actor_Says(kActorOfficerGrayford, 330, 13); + Actor_Set_Goal_Number(kActorOfficerGrayford, 7); + break; + + case 8: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Set_Goal_Number(kActorOfficerGrayford, 99); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + Actor_Says(kActorMcCoy, 5075, 13); + Actor_Set_Goal_Number(kActorOfficerGrayford, 8); + break; + + case 104: + Actor_Set_Goal_Number(kActorOfficerGrayford, 199); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Says(kActorMcCoy, 1005, 3); + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + if (_animationState == 35 || _animationState == 34) { + _animationState = 37; + _animationFrame = 0; + } + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + Actor_Says(kActorOfficerGrayford, 190, 19); + Actor_Set_Goal_Number(kActorOfficerGrayford, 104); + break; + + case 105: + Actor_Set_Goal_Number(kActorOfficerGrayford, 199); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Says(kActorMcCoy, 1005, 3); + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + if (_animationState == 35 || _animationState == 34) { + _animationState = 37; + _animationFrame = 0; + } + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + Actor_Says(kActorOfficerGrayford, 190, 19); + Actor_Set_Goal_Number(kActorOfficerGrayford, 105); + break; + + default: + return; //false; + break; + } + + return; //true; +} + +void AIScriptOfficerGrayford::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptOfficerGrayford::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptOfficerGrayford::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptOfficerGrayford::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptOfficerGrayford::ShotAtAndMissed() { + // return false; +} + +bool AIScriptOfficerGrayford::ShotAtAndHit() { + if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 307) + Actor_Set_Health(24, 50, 50); + + return false; +} + +void AIScriptOfficerGrayford::Retired(int byActorId) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 599); + Game_Flag_Set(607); +} + +int AIScriptOfficerGrayford::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 1: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 2: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 3: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 4: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 5: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 6: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 7: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 8: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 9: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15)); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 101: + Player_Loses_Control(); + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04); + Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, 0, 1); + + _animationState = 23; + _animationFrame = kActorMcCoy; + + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + + if (Game_Flag_Query(713)) { + Actor_Set_Goal_Number(kActorMcCoy, 500); + } else { + Actor_Says(kActorMcCoy, 960, 15); + Actor_Says(kActorMcCoy, 965, 18); + _animationState = 24; + } + break; + + case 102: + break; + + case 103: + Actor_Says(kActorOfficerGrayford, 120, 19); + Actor_Says_With_Pause(kActorMcCoy, 970, 0.2, 13); + Actor_Says(kActorMcCoy, 975, 12); + + if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) { + Actor_Says(kActorMcCoy, 980, 16); + Actor_Says_With_Pause(kActorOfficerGrayford, 130, 0.1f, 13); + Actor_Says(kActorMcCoy, 985, 14); + Actor_Says_With_Pause(kActorMcCoy, 990, 0.0f, 17); + Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16); + Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17); + Actor_Says(kActorOfficerGrayford, 160, 15); + Actor_Says_With_Pause(kActorMcCoy, 995, 0.30000001, 14); + } + + Player_Gains_Control(); + + if (Actor_Query_Goal_Number(kActorMoraji) == 23) { + Actor_Face_Actor(kActorOfficerGrayford, kActorMoraji, 1); + } else { + Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1); + } + + Actor_Change_Animation_Mode(kActorOfficerGrayford, 43); + + if (Player_Query_Current_Scene() == 28) { + Actor_Says(kActorOfficerGrayford, 170, 3); + } + break; + + case 104: + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 105: + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 106: + Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1); + Actor_Says(kActorMcCoy, 1000, 14); + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2); + + if (_animationState == 35 || _animationState == 34) { + _animationState = 37; + _animationFrame = 0; + } + + Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1); + Actor_Says(kActorOfficerGrayford, 180, 18); + Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber); + break; + + case 107: + case 108: + case 109: + return false; + + case 110: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + AI_Movement_Track_Flush(kActorMoraji); + AI_Movement_Track_Append(kActorMoraji, 41, 0); + AI_Movement_Track_Repeat(kActorMoraji); + break; + + case 300: + Actor_Set_Goal_Number(kActorOfficerGrayford, 305); + break; + + case 301: + case 302: + case 303: + case 304: + return false; + + case 305: + AI_Movement_Track_Flush(kActorOfficerGrayford); + switch (Random_Query(1, 10)) { + case 0: + // same as case 308 + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0); + AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + return true; + + case 1: + AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15); + AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 400, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 401, 0); + AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 402, 3, 276); + AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 2: + AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2); + AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2); + AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 3: + AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 391, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 392, 5); + AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 4: + AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15); + AI_Movement_Track_Append(kActorOfficerGrayford, 382, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 383, 15); + AI_Movement_Track_Append(kActorOfficerGrayford, 382, 3); + AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 5: + AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 6: + AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2); + AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2); + AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 7: + AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15); + AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 397, 15); + AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 306 + + case 8: + switch (Random_Query(1, 7)) { + case 1: + AI_Movement_Track_Append(kActorOfficerGrayford, 302, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 407, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 408, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 9 below + + case 2: + AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 538, 5); + AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 9 below + + case 3: + AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 409, 2); + AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 9 below + + case 4: + AI_Movement_Track_Append(kActorOfficerGrayford, 411, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 412, 5); + AI_Movement_Track_Append(kActorOfficerGrayford, 411, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 9 below + + case 5: + AI_Movement_Track_Append(kActorOfficerGrayford, 413, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 414, 0); + AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 431, 0, 1017); + AI_Movement_Track_Append(kActorOfficerGrayford, 432, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 9 below + + case 6: + AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0); + AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620); + AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 418, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; // and go to case 9 below + + case 7: + AI_Movement_Track_Append(kActorOfficerGrayford, 405, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + return true; + + default: + return false; + } + // fall through + + case 9: + if (Random_Query(1, 2) - 1 == 2) { + AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0); + } else { + AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2); + AI_Movement_Track_Append(kActorOfficerGrayford, 421, 1); + AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 422, 4, 182); + AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10); + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0); + AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0); + } + AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + return false; + + default: + return false; + } + // fall through + + case 306: + Actor_Set_Goal_Number(kActorOfficerGrayford, 305); + break; + + case 307: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 308: + AI_Movement_Track_Flush(kActorOfficerGrayford); + AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0); + AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0); + AI_Movement_Track_Repeat(kActorOfficerGrayford); + break; + + case 399: + AI_Movement_Track_Flush(kActorOfficerGrayford); + Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03); + Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859); + Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + break; + + case 599: + _animationState = 32; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(624) - 1; + break; + + default: + return false; + + } + return true; +} + +bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (!_var1) { + *animation = 625; + } + if (_var1 == 1) { + *animation = 626; + } + if (_var1 == 2) { + *animation = 627; + } + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + _var1 = 0; + if (!Random_Query(0, 1)) { + _var1 = Random_Query(1, 2); + } + } + break; + + case 1: + *animation = 618; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(618)) { + _animationFrame = 0; + } + break; + + case 2: + *animation = 619; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(619)) { + _animationFrame = 0; + } + break; + + case 5: + *animation = 611; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(611)) { + _animationFrame = 0; + } + break; + + case 6: + *animation = 610; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(610)) { + _animationFrame = 0; + } + break; + + case 9: + if (!_animationFrame && _var2) { + *animation = 625; + _animationState = 0; + _var1 = 0; + _var2 = 0; + } else { + *animation = 629; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(629)) { + _animationFrame = 0; + _animationState = Random_Query(9, 11); + } + } + break; + + case 10: + *animation = 630; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(630)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 11: + *animation = 631; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(631)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 12: + *animation = 632; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(632)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 13: + *animation = 633; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(633)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 14: + *animation = 634; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(634)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 15: + *animation = 635; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(635)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 16: + *animation = 636; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(636)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 17: + *animation = 637; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(637)) { + _animationFrame = 0; + _animationState = 9; + *animation = 629; + } + break; + + case 18: + case 19: + *animation = 605; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(605)) { + _animationFrame = 0; + } + break; + + case 20: + *animation = 615; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(615)) { + _animationFrame = 0; + _animationState = 19; + } + break; + + case 21: + *animation = 616; + _animationFrame++; + if (_animationFrame == 11) { + Ambient_Sounds_Play_Sound(556, 25, 0, 0, 25); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + *animation = 625; + _animationFrame = 0; + _animationState = 0; + _var1 = 0; + if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) { + Actor_Set_Goal_Number(kActorOfficerGrayford, 102); + } + } + break; + + case 22: + *animation = 617; + _animationFrame++; + if (_animationFrame == 3) { + int snd; + if (Random_Query(1, 2) == 1) { + snd = 9010; + } else { + snd = 9015; + } + Sound_Play_Speech_Line(24, snd, 75, 0, 99); + } + if (_animationFrame == 5) { + Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(617)) { + _animationState = 19; + _animationFrame = 0; + Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + } + break; + + case 23: + *animation = 617; + if (_animationFrame < 2) { + _animationFrame++; + } + break; + + case 24: + *animation = 617; + _animationFrame--; + if (_animationFrame < 0) { + _animationFrame = 0; + _animationState = 21; + *animation = 616; + } + break; + + case 27: + *animation = 608; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(608) - 1) { + _animationFrame = 0; + _animationState = 19; + *animation = 625; + Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + } + break; + + case 28: + *animation = 609; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(609) - 1) { + _animationFrame = 0; + _animationState = 19; + *animation = 625; + Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + } + break; + + case 29: + *animation = 622; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(622) - 1) { + *animation = 605; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorOfficerGrayford, 0); + } + break; + + case 30: + *animation = 623; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(623) - 1) { + *animation = 605; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorOfficerGrayford, 0); + } + break; + + case 31: + *animation = 612; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(612) - 1) { + _animationFrame++; + } + break; + + case 32: + *animation = 624; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(624) - 1) { + _animationFrame++; + } + break; + + case 34: + *animation = 639; + if (_var3) { + _var3--; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(639)) { + if (Random_Query(0, 1)) { + *animation = 641; + _animationState = 37; + } else { + *animation = 638; + _animationState = 35; + } + _animationFrame = 0; + } else { + if (_animationFrame == 12) { + _var3 = Random_Query(5, 18); + } + } + } + break; + + case 35: + *animation = 638; + if (_var3) { + _var3--; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(638)) { + if (Random_Query(0, 1)) { + *animation = 641; + _animationState = 37; + } else { + *animation = 639; + _animationState = 34; + } + _animationFrame = 0; + } else { + if (_animationFrame == 10) { + _var3 = Random_Query(5, 18); + } + } + } + break; + + case 36: + *animation = 640; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(640)) { + _animationFrame = 0; + _animationState = 34; + *animation = 639; + } + break; + + case 37: + *animation = 641; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(641)) { + *animation = 625; + _animationState = 0; + _animationFrame = 0; + + switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) { + case 103: + case 104: + Actor_Set_Goal_Number(kActorOfficerGrayford, 105); + break; + + case 105: + Actor_Set_Goal_Number(kActorOfficerGrayford, 104); + break; + } + } + break; + + default: + *animation = 399; + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + switch (_animationState) { + case 9: + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + _var2 = 1; + break; + + case 18: + { + int tmp = _animationFrame; + Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + _animationFrame = tmp; + _animationState = 19; + break; + } + + case 19: + _animationState = 21; + _animationFrame = 0; + break; + case 20: + case 21: + case 34: + case 35: + case 36: + case 37: + return 1; + + default: + _animationState = 0; + _animationFrame = 0; + break; + } + break; + + case 1: + if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) { + _animationState = 6; + _animationFrame = 0; + } else if (_animationState != 1) { + _animationState = 1; + _animationFrame = 0; + } + break; + + case 2: + if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) { + _animationState = 5; + _animationFrame = 0; + } else if (_animationState != 2) { + _animationState = 2; + _animationFrame = 0; + } + break; + + case 3: + if (_animationState != 36 && _animationState != 34) { + _animationState = 9; + _animationFrame = 0; + _var2 = 0; + } + break; + + case 4: + switch (_animationState) { + case 5: + case 6: + case 7: + case 8: + _animationState = 19; + _animationFrame = 0; + break; + + case 19: + case 20: + case 22: + case 24: + return 1; + + case 23: + _animationState = 24; + _animationFrame = 0; + break; + + default: + _animationState = 20; + _animationFrame = 0; + } + break; + + case 5: + _animationState = 23; + _animationFrame = 0; + break; + + case 6: + _animationFrame = 0; + _animationState = 22; + break; + + case 7: + _animationState = 6; + _animationFrame = 0; + break; + + case 8: + _animationState = 5; + _animationFrame = 0; + break; + + case 9: + case 10: + case 11: + case 20: + return 1; + + case 12: + _animationState = 10; + _animationFrame = 0; + _var2 = 0; + break; + + case 13: + _animationState = 11; + _animationFrame = 0; + _var2 = 0; + break; + + case 14: + _animationState = 12; + _animationFrame = 0; + _var2 = 0; + break; + + case 15: + _animationState = 13; + _animationFrame = 0; + _var2 = 0; + break; + + case 16: + _animationState = 14; + _animationFrame = 0; + _var2 = 0; + break; + + case 17: + _animationState = 15; + _animationFrame = 0; + _var2 = 0; + break; + + case 18: + _animationState = 16; + _animationFrame = 0; + _var2 = 0; + break; + + case 19: + _animationState = 17; + _animationFrame = 0; + _var2 = 0; + break; + + case 21: + switch (_animationState) { + case 19: + case 20: + case 22: + case 23: + case 24: + case 25: + case 26: + if (Random_Query(0, 1)) { + _animationState = 27; + } else { + _animationState = 28; + } + _animationFrame = 0; + break; + + case 21: + if (Random_Query(0, 1)) { + _animationState = 29; + } else { + _animationState = 30; + } + _animationFrame = 0; + break; + } + break; + + case 22: + if (Random_Query(0, 1)) { + _animationState = 27; + } else { + _animationState = 28; + } + _animationFrame = 0; + break; + + case 43: + _animationState = 36; + _animationFrame = 0; + break; + + case 44: + _animationState = 3; + _animationFrame = 0; + break; + + case 45: + _animationState = 4; + _animationFrame = 0; + break; + + case 46: + _animationState = 7; + _animationFrame = 0; + break; + + case 47: + _animationState = 7; + _animationFrame = 0; + break; + + case 48: + switch (_animationState) { + case 0: + case 1: + case 2: + case 3: + case 4: + case 7: + _animationState = 20; + _animationFrame = 0; + break; + + case 5: + case 6: + return true; + + default: + _animationState = 32; + _animationFrame = 0; + break; + } + break; + + case 58: + _animationState = 18; + _animationFrame = 0; + break; + + default: + return 1; + } + + return true; +} + +void AIScriptOfficerGrayford::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptOfficerGrayford::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptOfficerGrayford::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptOfficerGrayford::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index aa8c14c6fc..8a85a71aca 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -63,6 +63,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21 _AIScripts[kActorMia] = new AIScriptMia(_vm); // 22 _AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23 + _AIScripts[kActorOfficerGrayford] = new AIScriptOfficerGrayford(_vm); // 24 _AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26 _AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm); // 27 _AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index d746dce631..0f0548c460 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -285,6 +285,12 @@ DECLARE_SCRIPT(OfficerLeary) bool sub_431420(); END_SCRIPT +DECLARE_SCRIPT(OfficerGrayford) + int _var1; + int _var2; + int _var3; +END_SCRIPT + DECLARE_SCRIPT(Baker) END_SCRIPT |