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author | Hubert Maier | 2018-01-01 13:24:02 +0100 |
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committer | Eugene Sandulenko | 2018-03-12 11:48:51 +0100 |
commit | 9d491ddd7e3db2af5956b893c84a14a07f6b70f5 (patch) | |
tree | 5ccfa84205ca9fb73cc978aa0a5c78f44af7ab01 /engines/bladerunner/script | |
parent | 410abf5b42eca25f1096df01ef9eb0e49f43aa3d (diff) | |
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CONFIGURE: Add a static builds switch
Configure will still build every target with shared objects by default.
Done:
- Added a configure switch (--enable-static) for static builds
- Right now only tested for SDL targets (checked working on AmigaOS4 with SDL1/2)
Missing:
- Add the platforms that need the switch for cross-compiling (macOS, iOS, probably more)
(I can´t do that myself as i have never cross-compiled and wouldn´t be able to check)
@csnover asked on the forums to create a PR for it, so, with my limited (non-existant is more like it) knowledge, i wrapped something up.
I *know* that it isn´t enough, as there already is some kind of static builds flag in configure (_engines_built_static). As i don´treally know if this is the same or a different cause (static plugins?), i´m not touching it.
But please feel free to add or change what needs to be done.
Diffstat (limited to 'engines/bladerunner/script')
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