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author | Eugene Sandulenko | 2018-03-17 11:26:53 +0100 |
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committer | Eugene Sandulenko | 2018-03-17 11:27:08 +0100 |
commit | b7e8fff99e87092675fc0e48b66a5651782e2fdc (patch) | |
tree | 679bf0bb08a6557f2ea2edcdab12148725664932 /engines/bladerunner/script | |
parent | 37c2824382d74167c04b76ba0b8b780b56d29bae (diff) | |
download | scummvm-rg350-b7e8fff99e87092675fc0e48b66a5651782e2fdc.tar.gz scummvm-rg350-b7e8fff99e87092675fc0e48b66a5651782e2fdc.tar.bz2 scummvm-rg350-b7e8fff99e87092675fc0e48b66a5651782e2fdc.zip |
BLADERUNNER: Added BulletBob actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/ai/bullet_bob.cpp | 555 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 7 |
3 files changed, 563 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/bullet_bob.cpp b/engines/bladerunner/script/ai/bullet_bob.cpp new file mode 100644 index 0000000000..87394fa44e --- /dev/null +++ b/engines/bladerunner/script/ai/bullet_bob.cpp @@ -0,0 +1,555 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 6; + _var3 = 1; + _var4 = 0; +} + +void AIScriptBulletBob::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 6; + _var3 = 1; + _var4 = 0; + + Actor_Set_Goal_Number(kActorBulletBob, 0); + Actor_Set_Targetable(kActorBulletBob, 1); +} + +bool AIScriptBulletBob::Update() { + if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) { + Actor_Set_Goal_Number(kActorBulletBob, 4); + } + if (Player_Query_Combat_Mode() != 1 + || Player_Query_Current_Scene() != kSceneRC04 + || Game_Flag_Query(296) + || Global_Variable_Query(kVariableChapter) >= 4) { + if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) { + AI_Countdown_Timer_Reset(kActorBulletBob, 2); + Game_Flag_Reset(296); + Game_Flag_Set(303); + Actor_Set_Goal_Number(kActorBulletBob, 0); + } + } else { + AI_Countdown_Timer_Reset(kActorBulletBob, 2); + AI_Countdown_Timer_Start(kActorBulletBob, 2, 10); + Actor_Set_Goal_Number(kActorBulletBob, 1); + Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15); + Game_Flag_Set(296); + } + if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) { + if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) { + Actor_Set_Goal_Number(kActorBulletBob, 2); + } else { + return false; + } + } else { + Actor_Face_Heading(kActorBulletBob, 208, 0); + _animationFrame = 0; + _animationState = 2; + Actor_Set_Goal_Number(kActorBulletBob, 3); + Game_Flag_Set(295); + } + + return true; +} + +void AIScriptBulletBob::TimerExpired(int timer) { + if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1) + return; //false; + + Actor_Set_Goal_Number(kActorBulletBob, 2); + AI_Countdown_Timer_Reset(kActorBulletBob, 2); + + return; //true; +} + +void AIScriptBulletBob::CompletedMovementTrack() { + //return false; +} + +void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptBulletBob::ClickedByPlayer() { + //return false; +} + +void AIScriptBulletBob::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptBulletBob::ShotAtAndMissed() { + // return false; +} + +bool AIScriptBulletBob::ShotAtAndHit() { + Global_Variable_Increment(24, 1); + if (Global_Variable_Query(24) > 0) { + Actor_Set_Targetable(kActorBulletBob, 0); + Actor_Set_Goal_Number(kActorBulletBob, 99); + _animationFrame = 0; + _animationState = 3; + Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0); + Actor_Face_Heading(kActorBulletBob, 281, 0); + } + + return false; +} + +void AIScriptBulletBob::Retired(int byActorId) { + // return false; +} + +int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) { + if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) { + Actor_Says(kActorBulletBob, 120, 37); + Actor_Says(kActorMcCoy, 4915, 13); + return true; + } + if (newGoalNumber == 6) { + Scene_Exits_Disable(); + Actor_Force_Stop_Walking(kActorMcCoy); + Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); + Scene_Exits_Enable(); + } + if (newGoalNumber != 4) { + return false; + } + if (Actor_Clue_Query(kActorMcCoy, 164) != 1) { + Delay(2000); + Actor_Voice_Over(2100, kActorVoiceOver); + Actor_Voice_Over(2110, kActorVoiceOver); + Actor_Voice_Over(2120, kActorVoiceOver); + Actor_Voice_Over(2130, kActorVoiceOver); + } + } else { + Actor_Says(kActorBulletBob, 140, 16); + } + + return true; +} + +bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (_var1 == 1) { + *animation = 516; + if (_var4) { + _var4--; + } else { + if (++_animationFrame == 6) { + _var4 = Random_Query(4, 8); + } + if (_animationFrame == 11) { + _var4 = Random_Query(2, 6); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) { + _animationFrame = 0; + _var1 = 0; + _var3 = 2 * Random_Query(0, 1) - 1; + _var2 = Random_Query(3, 7); + _var4 = Random_Query(0, 4); + } + } + } else if (_var1 == 0) { + *animation = 514; + if (_var4) { + _var4--; + } else { + _animationFrame += _var3; + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1; + } else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) { + _animationFrame = 0; + } + if (!--_var2) { + _var3 = 2 * Random_Query(0, 1) - 1; + _var2 = Random_Query(3, 7); + _var4 = Random_Query(0, 4); + } + if (!_animationFrame) { + _var1 = Random_Query(0, 1); + } + } + } + break; + + case 1: + *animation = 506; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) { + _animationFrame = 0; + } + break; + + case 2: + *animation = 513; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) { + _animationFrame = 0; + _animationState = 1; + *animation = 506; + } + if (_animationFrame == 10) { + Sound_Play(492, 75, 0, 0, 50); + } + if (_animationFrame == 5) { + Sound_Play(493, 90, 0, 0, 50); + Actor_Set_Goal_Number(kActorBulletBob, 6); + } + break; + + case 3: + *animation = 510; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1; + _animationState = 16; + Game_Flag_Set(289); + } + break; + + case 4: + break; + + case 5: + *animation = 525; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) { + *animation = 514; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 6: + *animation = 517; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) { + _animationFrame = 0; + } + break; + + case 7: + *animation = 518; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 8: + *animation = 519; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 9: + *animation = 520; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 10: + *animation = 521; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 11: + *animation = 522; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 12: + *animation = 523; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 13: + *animation = 524; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) { + _animationFrame = 0; + _animationState = 6; + *animation = 517; + } + break; + + case 14: + *animation = 512; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) { + _animationFrame = 0; + _animationState = 1; + *animation = 506; + } + break; + + case 15: + if (_var1 == 1) { + *animation = 516; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) { + _animationFrame += 2; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + } + } else { + _animationFrame -= 2; + if (_animationFrame <= 0) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + } + } + } else if (_var1 == 0) { + *animation = 514; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) { + _animationFrame += 2; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + } + } else { + _animationFrame -= 2; + if (_animationFrame <= 0) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + } + } + } + break; + + case 16: + *animation = 510; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1; + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptBulletBob::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState > 4 || _animationState) { + _animationState = 0; + _animationFrame = 0; + } + break; + + case 3: + case 9: + case 30: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 6; + _animationNext = 517; + } + break; + + case 4: + if (_animationState <= 4 && !_animationState) { + _animationState = 14; + _animationFrame = 0; + } + break; + + case 6: + _animationState = 2; + _animationFrame = 0; + break; + + case 10: + case 31: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 7; + _animationNext = 518; + } + break; + + case 11: + case 33: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 9; + _animationNext = 520; + } + break; + + case 21: + case 22: + _animationState = 3; + _animationFrame = 0; + break; + + case 23: + _animationState = 5; + _animationFrame = 0; + break; + + case 32: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 8; + _animationNext = 519; + } + break; + + case 34: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 10; + _animationNext = 521; + } + break; + + case 35: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 11; + _animationNext = 522; + } + break; + + case 36: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 12; + _animationNext = 523; + } + break; + + case 37: + if (_animationState < 6 || _animationState > 13) { + _animationState = 15; + _animationStateNext = 13; + _animationNext = 524; + } + break; + + case 48: + _animationState = 4; + _animationFrame = 0; + break; + + case 88: + _animationState = 16; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1; + break; + + default: + _animationState = 0; + _animationFrame = 0; + break; + } + return true; +} + +void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptBulletBob::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 46b97b3a4c..a3bb543366 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -53,6 +53,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 _AIScripts[kActorLance] = new AIScriptLance(_vm); // 13 + _AIScripts[kActorBulletBob] = new AIScriptBulletBob(_vm); // 14 _AIScripts[kActorRunciter] = new AIScriptRunciter(_vm); // 15 _AIScripts[kActorInsectDealer] = new AIScriptInsectDealer(_vm); // 16 _AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm); // 17 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index e2cb302a7c..5a28402633 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -216,6 +216,13 @@ END_SCRIPT DECLARE_SCRIPT(Lance) END_SCRIPT +DECLARE_SCRIPT(BulletBob) + int _var1; + int _var2; + int _var3; + int _var4; +END_SCRIPT + DECLARE_SCRIPT(Runciter) int var_45CD78; int var_45CD7C; |