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authorThanasis Antoniou2019-06-28 15:22:07 +0300
committerThanasis Antoniou2019-06-28 15:30:43 +0300
commitbd75898894e0f65663b1bc93c73d4ce0c7a91482 (patch)
tree83faf5dd9c48d9e2a27543d279dcaae830afe6fc /engines/bladerunner/script
parent54ad2c9aaff9aafdda9392133ecb64aa8a2b8b34 (diff)
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BLADERUNNER: Pause NPC walkers for Gaff scene in CT12
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/scene/ct12.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp
index 6074714092..4a47348cf2 100644
--- a/engines/bladerunner/script/scene/ct12.cpp
+++ b/engines/bladerunner/script/scene/ct12.cpp
@@ -271,6 +271,13 @@ void SceneScriptCT12::PlayerWalkedIn() {
&& !Game_Flag_Query(kFlagGaffApproachedMcCoyAboutZuben)
&& Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy
) {
+#if !BLADERUNNER_ORIGINAL_BUGS
+ // Disable NPC walkers until Gaff goes to his spinner
+ Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault);
+ Actor_Set_Goal_Number(kActorGenwalkerB, kGoalGenwalkerDefault);
+ Actor_Set_Goal_Number(kActorGenwalkerC, kGoalGenwalkerDefault);
+ Global_Variable_Set(kVariableGenericWalkerConfig, -1);
+#endif // !BLADERUNNER_ORIGINAL_BUGS
Player_Loses_Control();
Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 48, false, false);
Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
@@ -308,6 +315,18 @@ void SceneScriptCT12::PlayerWalkedIn() {
Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, true, -1);
}
+#if !BLADERUNNER_ORIGINAL_BUGS
+ // unpause generic walkers here, less chance to collide with Gaff
+ // while he walks to his spinner
+ // This happens when Gaff starts walking towards his spinner rather than
+ // when he's reached his spinner, in order to keep this NPC code in one place
+ // and because the walkers won't have time to interfere with his path even if
+ // they're enabled early.
+ if (Global_Variable_Query(kVariableGenericWalkerConfig) < 0
+ ) {
+ Global_Variable_Set(kVariableGenericWalkerConfig, 2);
+ }
+#endif
Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12GoToSpinner);
}