aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script
diff options
context:
space:
mode:
authorPeter Kohaut2018-11-25 21:47:00 +0100
committerPeter Kohaut2018-11-25 22:22:25 +0100
commitcfb46da90cb045e029153848652bbd166a5c95b6 (patch)
tree468120f7e0c5eef52efcaafd9f4fec5ebd5981ef /engines/bladerunner/script
parent0d8834b5616aa8fc936c750ed92ef4423610d641 (diff)
downloadscummvm-rg350-cfb46da90cb045e029153848652bbd166a5c95b6.tar.gz
scummvm-rg350-cfb46da90cb045e029153848652bbd166a5c95b6.tar.bz2
scummvm-rg350-cfb46da90cb045e029153848652bbd166a5c95b6.zip
BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/steele.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index ff2afa1ec3..830a9aaa73 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -43,7 +43,7 @@ void AIScriptSteele::Initialize() {
Actor_Put_In_Set(kActorSteele, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorSteele, 39, 0);
Actor_Set_Goal_Number(kActorSteele, 0);
- Actor_Clue_Acquire(kActorSteele, 178, 1, -1);
+ Actor_Clue_Acquire(kActorSteele, kClueCrimeSceneNotes, 1, -1);
}
bool AIScriptSteele::Update() {