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author | Peter Kohaut | 2018-11-25 21:47:00 +0100 |
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committer | Peter Kohaut | 2018-11-25 22:22:25 +0100 |
commit | cfb46da90cb045e029153848652bbd166a5c95b6 (patch) | |
tree | 468120f7e0c5eef52efcaafd9f4fec5ebd5981ef /engines/bladerunner/script | |
parent | 0d8834b5616aa8fc936c750ed92ef4423610d641 (diff) | |
download | scummvm-rg350-cfb46da90cb045e029153848652bbd166a5c95b6.tar.gz scummvm-rg350-cfb46da90cb045e029153848652bbd166a5c95b6.tar.bz2 scummvm-rg350-cfb46da90cb045e029153848652bbd166a5c95b6.zip |
BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/ai/steele.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index ff2afa1ec3..830a9aaa73 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -43,7 +43,7 @@ void AIScriptSteele::Initialize() { Actor_Put_In_Set(kActorSteele, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorSteele, 39, 0); Actor_Set_Goal_Number(kActorSteele, 0); - Actor_Clue_Acquire(kActorSteele, 178, 1, -1); + Actor_Clue_Acquire(kActorSteele, kClueCrimeSceneNotes, 1, -1); } bool AIScriptSteele::Update() { |