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authorEugene Sandulenko2018-03-11 22:09:07 +0100
committerEugene Sandulenko2018-03-11 22:21:30 +0100
commitd3cde2c16e3a95ff3082cb12f9c3dcf8053e37f3 (patch)
treefba3bde31afc354eb2fe77607d955e66ff1220f4 /engines/bladerunner/script
parentb530bd38dff3c789be21f294cf8561ef52fd4e90 (diff)
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BLADERUNNER: Added Dispatcher actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/dispatcher.cpp123
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
3 files changed, 127 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/dispatcher.cpp b/engines/bladerunner/script/ai/dispatcher.cpp
new file mode 100644
index 0000000000..7d5e55cf2f
--- /dev/null
+++ b/engines/bladerunner/script/ai/dispatcher.cpp
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptDispatcher::AIScriptDispatcher(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptDispatcher::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+}
+
+bool AIScriptDispatcher::Update() {
+ return false;
+}
+
+void AIScriptDispatcher::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptDispatcher::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptDispatcher::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptDispatcher::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptDispatcher::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptDispatcher::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptDispatcher::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptDispatcher::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptDispatcher::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptDispatcher::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptDispatcher::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptDispatcher::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptDispatcher::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptDispatcher::UpdateAnimation(int *animation, int *frame) {
+ return true;
+}
+
+bool AIScriptDispatcher::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptDispatcher::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptDispatcher::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptDispatcher::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptDispatcher::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 5f8102bd78..fabe5a5e49 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -64,6 +64,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34
_AIScripts[kActorMoraji] = new AIScriptMoraji(_vm); // 35
_AIScripts[kActorTheBard] = new AIScriptTheBard(_vm); // 36
+ _AIScripts[kActorDispatcher] = new AIScriptDispatcher(_vm); // 38
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 2d7a62f6b3..da66eae673 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -254,6 +254,9 @@ END_SCRIPT
DECLARE_SCRIPT(TheBard)
END_SCRIPT
+DECLARE_SCRIPT(Dispatcher)
+END_SCRIPT
+
DECLARE_SCRIPT(HysteriaPatron1)
END_SCRIPT