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author | Thanasis Antoniou | 2019-09-09 16:09:14 +0300 |
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committer | Thanasis Antoniou | 2019-09-09 16:10:31 +0300 |
commit | a4f9842065351c92dc20677dcc4a5bc2f8dc9542 (patch) | |
tree | dc88b3070815979aa8da1196290df09dbb5ed8f7 /engines/bladerunner/set.cpp | |
parent | ded24d9b8c506ab972821a12cefa9c46bf24b94e (diff) | |
download | scummvm-rg350-a4f9842065351c92dc20677dcc4a5bc2f8dc9542.tar.gz scummvm-rg350-a4f9842065351c92dc20677dcc4a5bc2f8dc9542.tar.bz2 scummvm-rg350-a4f9842065351c92dc20677dcc4a5bc2f8dc9542.zip |
BLADERUNNER: Fix CT02 map obstacles glitches
Diffstat (limited to 'engines/bladerunner/set.cpp')
-rw-r--r-- | engines/bladerunner/set.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp index e14ffd39ca..17f6c7f45c 100644 --- a/engines/bladerunner/set.cpp +++ b/engines/bladerunner/set.cpp @@ -452,6 +452,16 @@ void Set::overrideSceneObjectInfo(int objectId) const { _objects[objectId].bbox.setXYZ(-75.17f, -1239.29f, 108340.13f, -56.32f, -1221.16f, 108365.65f); } break; + case kSceneCT02: + // prevent McCoy from moving "around and behind" the map + if (objectId == 18 && _objects[objectId].name == "BACK-DOOR") { + _objects[objectId].bbox.setXYZ(-177.95f, -145.11f, -86.25f, -130.13f, -49.00f, -4.74f); + } else if (objectId == 19 && _objects[objectId].name == "BACKWALL") { + _objects[objectId].bbox.setXYZ(-323.10f, -162.41f, -16.25f, -177.95f, 160.29f, -4.74f); + } else if (objectId == 7 && _objects[objectId].name == "LFTSTOVE-1") { + _objects[objectId].bbox.setXYZ(-315.17f, -145.11f, 171.93f, -282.86f, -103.98f, 225.29f); + } + break; case kSceneCT04: // prevent McCoy or transient from blending/glitching with the right wall if (objectId == 6 && _objects[objectId].name == "BOX04") { @@ -566,6 +576,11 @@ void Set::patchInAdditionalObjectsInSet() { Common::String custObjName; BoundingBox bbox; switch (_vm->_scene->getSceneId()) { + case kSceneCT02: + bbox = BoundingBox(-130.13f, -162.41f, -16.25f, -81.74f, 160.29f, -4.74f); + custObjName = "BACKWALL2"; + setupNewObjectInSet(custObjName, bbox); + break; case kSceneHF06: // block clicking / path access to northern part of the scene // which causes McCoy and Police officers/ rats to go behind the map |