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authorPeter Kohaut2016-09-10 18:16:17 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commitb67bca20b5db7f3d6473341efd7fabfa6532f465 (patch)
tree6fbbd28dc707dac1c3cacde2e8622cceea6d1b0f /engines/bladerunner/set.cpp
parent2888d0b3460cdca2dd52f8d6aa94b429d46345ad (diff)
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BLADERUNNER: Pull in changes from madmoose
Diffstat (limited to 'engines/bladerunner/set.cpp')
-rw-r--r--engines/bladerunner/set.cpp122
1 files changed, 78 insertions, 44 deletions
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp
index 070fd64498..e07a37a99c 100644
--- a/engines/bladerunner/set.cpp
+++ b/engines/bladerunner/set.cpp
@@ -23,14 +23,13 @@
#include "bladerunner/set.h"
#include "bladerunner/bladerunner.h"
-#include "bladerunner/slice_renderer.h"
+#include "bladerunner/scene_objects.h"
#include "common/debug.h"
#include "common/ptr.h"
#include "common/str.h"
#include "common/stream.h"
-
namespace BladeRunner {
#define kSet0 0x53657430
@@ -40,12 +39,9 @@ Set::Set(BladeRunnerEngine *vm) : _vm(vm) {
_walkboxCount = 0;
_objects = new Object[85];
_walkboxes = new Walkbox[95];
- _footstepSoundOverride = -1;
- _effects = new SetEffects(vm);
}
Set::~Set() {
- delete _effects;
delete[] _objects;
delete[] _walkboxes;
}
@@ -57,7 +53,7 @@ bool Set::open(const Common::String &name) {
if (sig != kSet0)
return false;
- int framesCount = s->readUint32LE();
+ s->skip(4); // TODO: LITE length
_objectCount = s->readUint32LE();
assert(_objectCount <= 85);
@@ -78,10 +74,10 @@ bool Set::open(const Common::String &name) {
_objects[i]._isObstacle = s->readByte();
_objects[i]._isClickable = s->readByte();
_objects[i]._isHotMouse = 0;
- _objects[i]._isCombatTarget = 0;
+ _objects[i]._isTarget = 0;
s->skip(4);
- // debug("OBJECT: %s", _objects[i]._name);
+ // debug("OBJECT: %s [%d%d%d%d]", _objects[i]._name, _objects[i]._isObstacle, _objects[i]._isClickable, _objects[i]._isHotMouse, _objects[i]._isTarget);
}
_walkboxCount = s->readUint32LE();
@@ -106,51 +102,49 @@ bool Set::open(const Common::String &name) {
// debug("WALKBOX: %s", _walkboxes[i]._name);
}
- _vm->_lights->reset();
- _vm->_lights->read(s.get(), framesCount);
- _vm->_sliceRenderer->setLights(_vm->_lights);
- _effects->reset();
- _effects->read(s.get(), framesCount);
- _vm->_sliceRenderer->setSetEffects(_effects);
+ // TODO: Read LITE
return true;
}
-
void Set::addObjectsToScene(SceneObjects* sceneObjects)
{
uint32 i;
for (i = 0; i < _objectCount; i++) {
- sceneObjects->addObject(i + SCENE_OBJECTS_OBJECTS_OFFSET, &_objects[i]._bbox, _objects[i]._isClickable, _objects[i]._isObstacle, _objects[i]._unknown1, _objects[i]._isCombatTarget);
+ sceneObjects->addObject(i + SCENE_OBJECTS_OBJECTS_OFFSET, &_objects[i]._bbox, _objects[i]._isClickable, _objects[i]._isObstacle, _objects[i]._unknown1, _objects[i]._isTarget);
}
}
-
-int Set::findWalkbox(float x, float z) {
- int i;
- float altitude = 0.0f;
- int foundWalkboxId = -1;
- for (i = 0; i < (int)_walkboxCount; i++) {
- if (isXzInWalkbox(x, z, &_walkboxes[i])) {
- if (foundWalkboxId == -1 || altitude < _walkboxes[i]._altitude) {
- altitude = _walkboxes[i]._altitude;
- foundWalkboxId = i;
- }
+// Source: http://www.faqs.org/faqs/graphics/algorithms-faq/ section 2.03
+/*
+static
+bool pointInWalkbox(float x, float z, const Walkbox &w)
+{
+ uint32 i, j;
+ bool c = false;
+
+ for (i = 0, j = w._vertexCount - 1; i < w._vertexCount; j = i++) {
+ if ((((w._vertices[i].z <= z) && (z < w._vertices[j].z)) ||
+ ((w._vertices[j].z <= z) && (z < w._vertices[i].z))) &&
+ (x < (w._vertices[j].x - w._vertices[i].x) * (z - w._vertices[i].z) / (w._vertices[j].z - w._vertices[i].z) + w._vertices[i].x))
+ {
+ c = !c;
}
}
- return foundWalkboxId;
+ return c;
}
+*/
-bool Set::isXzInWalkbox(float x, float z, Walkbox* walkbox) {
+static
+bool isXZInWalkbox(float x, float z, const Walkbox &walkbox) {
int found = 0;
int i;
- float lastX = walkbox->_vertices[walkbox->_vertexCount - 1].x;
- float lastZ = walkbox->_vertices[walkbox->_vertexCount - 1].z;
- for (i = 0; i < (int)walkbox->_vertexCount; i++) {
-
- float currentX = walkbox->_vertices[i].x;
- float currentZ = walkbox->_vertices[i].z;
+ float lastX = walkbox._vertices[walkbox._vertexCount - 1].x;
+ float lastZ = walkbox._vertices[walkbox._vertexCount - 1].z;
+ for (i = 0; i < (int)walkbox._vertexCount; i++) {
+ float currentX = walkbox._vertices[i].x;
+ float currentZ = walkbox._vertices[i].z;
if ((currentZ > z && z >= lastZ) || (currentZ <= z && z < lastZ)) {
float lineX = (lastX - currentX) / (lastZ - currentZ) * (z - currentZ) + currentX;
@@ -162,14 +156,50 @@ bool Set::isXzInWalkbox(float x, float z, Walkbox* walkbox) {
return found & 1;
}
+float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) {
+ float altitude = _walkboxes[0]._altitude;
+ *inWalkbox = false;
+
+ for (uint32 i = 0; i != _walkboxCount; ++i) {
+ const Walkbox &w = _walkboxes[i];
+
+ if (isXZInWalkbox(x, z, w)) {
+ *inWalkbox = true;
+ if (w._altitude > altitude) {
+ altitude = w._altitude;
+ }
+ }
+ }
+
+ return altitude;
+}
+
+int Set::findWalkbox(float x, float z) {
+ int result = -1;
+
+ for (uint32 i = 0; i != _walkboxCount; ++i) {
+ const Walkbox &w = _walkboxes[i];
+
+ if (isXZInWalkbox(x, z, w)) {
+ if (result == -1 || w._altitude > _walkboxes[result]._altitude) {
+ result = i;
+ }
+ }
+ }
+
+ return result;
+}
-int Set::findObject(char* objectName) {
- int i;
+int Set::findObject(const char *objectName) {
+ int i;
for (i = 0; i < (int)_objectCount; i++) {
if (scumm_stricmp(objectName, _objects[i]._name) == 0) {
return i;
}
}
+
+ debug("Set::findObject didn't find \"%s\"", objectName);
+
return -1;
}
@@ -177,22 +207,22 @@ bool Set::objectSetHotMouse(int objectId) {
if(!_objects || objectId < 0 || objectId >= (int)_objectCount) {
return false;
}
-
+
_objects[objectId]._isHotMouse = true;
return true;
}
-bool Set::objectGetBoundingBox(int objectId, BoundingBox* boundingBox) {
+bool Set::objectGetBoundingBox(int objectId, BoundingBox *boundingBox) {
assert(boundingBox);
if (!_objects || objectId < 0 || objectId >= (int)_objectCount) {
- boundingBox->setXyz(0, 0, 0, 0, 0, 0);
+ boundingBox->setXYZ(0, 0, 0, 0, 0, 0);
return false;
}
float x0, y0, z0, x1, y1, z1;
- _objects[objectId]._bbox.getXyz(&x0, &y0, &z0, &x1, &y1, &z1);
- boundingBox->setXyz(x0, y0, z0, x1, y1, z1);
+ _objects[objectId]._bbox.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
+ boundingBox->setXYZ(x0, y0, z0, x1, y1, z1);
return true;
}
@@ -205,8 +235,12 @@ void Set::objectSetIsObstacle(int objectId, bool isObstacle) {
_objects[objectId]._isObstacle = isObstacle;
}
-void Set::objectSetIsCombatTarget(int objectId, bool isCombatTarget) {
- _objects[objectId]._isCombatTarget = isCombatTarget;
+void Set::objectSetIsTarget(int objectId, bool isTarget) {
+ _objects[objectId]._isTarget = isTarget;
+}
+
+const char *Set::objectGetName(int objectId) {
+ return _objects[objectId]._name;
}
} // End of namespace BladeRunner