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author | Peter Kohaut | 2018-02-25 19:31:52 +0100 |
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committer | Peter Kohaut | 2018-02-25 22:38:52 +0100 |
commit | 62b75b99908f9cf1ea60bd4dfa415395e80d5c78 (patch) | |
tree | 91f2b2b058252ea4c7d7fe8e8e4a7d71850d7099 /engines/bladerunner/set.h | |
parent | 842c67fc34fdc1ff932c8cf70c768e6ad8157038 (diff) | |
download | scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.gz scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.bz2 scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.zip |
BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
Diffstat (limited to 'engines/bladerunner/set.h')
-rw-r--r-- | engines/bladerunner/set.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/bladerunner/set.h b/engines/bladerunner/set.h index a6779d4225..a6e7e9f3df 100644 --- a/engines/bladerunner/set.h +++ b/engines/bladerunner/set.h @@ -37,9 +37,7 @@ class SetEffects; class SceneObjects; class Set { -#if BLADERUNNER_DEBUG_RENDERING - friend class BladeRunnerEngine; -#endif + friend class Debugger; struct Object { char name[20]; |