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authorPeter Kohaut2015-09-19 01:43:38 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commitde7f961f484bc29c33240a29376bbd24dc4d6139 (patch)
tree6632ae781aecf5553c8f0309503b42da90feb47b /engines/bladerunner/set.h
parent479d2f5b6293af2ae84fbdc718348a6e1126efb0 (diff)
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BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
Diffstat (limited to 'engines/bladerunner/set.h')
-rw-r--r--engines/bladerunner/set.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/bladerunner/set.h b/engines/bladerunner/set.h
index 395ec6cf6d..2db9c826eb 100644
--- a/engines/bladerunner/set.h
+++ b/engines/bladerunner/set.h
@@ -66,9 +66,8 @@ class Set {
Walkbox *_walkboxes;
int _walkboxStepSound[85];
int _footstepSoundOverride;
- SetEffects *_effects;
public:
-
+ SetEffects *_effects;
public:
Set(BladeRunnerEngine *vm);
@@ -82,6 +81,9 @@ public:
bool objectSetHotMouse(int objectId);
bool objectGetBoundingBox(int objectId, BoundingBox *boundingBox);
+ void objectSetIsClickable(int objectId, bool isClickable);
+ void objectSetIsObstacle(int objectId, bool isObstacle);
+ void objectSetIsCombatTarget(int objectId, bool isCombatTarget);
private:
bool isXzInWalkbox(float x, float z, Walkbox* walkbox);