aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/set_effects.h
diff options
context:
space:
mode:
authorPaul Gilbert2019-08-01 22:00:29 -0700
committerPaul Gilbert2019-08-01 22:05:40 -0700
commit8a8ac63636850e18043fb5314c570b672eba2d6e (patch)
tree13f87e7ed0c25762a431a143d9e8c3ec9e4a8acf /engines/bladerunner/set_effects.h
parentd680b0b02983350c16e106c50aea152eefc6b585 (diff)
downloadscummvm-rg350-8a8ac63636850e18043fb5314c570b672eba2d6e.tar.gz
scummvm-rg350-8a8ac63636850e18043fb5314c570b672eba2d6e.tar.bz2
scummvm-rg350-8a8ac63636850e18043fb5314c570b672eba2d6e.zip
IMAGE: Add a paletted transparency mode flag to PNGDecoder
Previously, the PNGDecoder would always convert images that have a palette with a transparent color(s) to a full RGBA surface automatically. There needed to be a way to diable this and keep the image paletted for the Glk engine, since some Infocom V6 game Blorb files reuse the palettes from previous images, so I couldn't have the decoder using the dummy palette that comes with the image
Diffstat (limited to 'engines/bladerunner/set_effects.h')
0 files changed, 0 insertions, 0 deletions