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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/settings.cpp
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/settings.cpp')
-rw-r--r--engines/bladerunner/settings.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/bladerunner/settings.cpp b/engines/bladerunner/settings.cpp
index 81def7ea93..7db1192c89 100644
--- a/engines/bladerunner/settings.cpp
+++ b/engines/bladerunner/settings.cpp
@@ -22,8 +22,10 @@
#include "bladerunner/settings.h"
+#include "bladerunner/ambient_sounds.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/chapters.h"
+#include "bladerunner/music.h"
#include "bladerunner/scene.h"
#include "common/debug.h"
@@ -54,10 +56,9 @@ bool Settings::openNewScene() {
assert(_newScene != -1);
if (_startingGame) {
- // Stop ambient audio and music
-// ambient::removeAllNonLoopingSounds(Ambient, 1);
-// ambient::removeAllLoopingSounds(Ambient, 1);
-// music::stop(Music, 2);
+ _vm->_ambientSounds->removeAllNonLoopingSounds(true);
+ _vm->_ambientSounds->removeAllLoopingSounds(1);
+ _vm->_music->stop(2);
}
int currentSet = _vm->_scene->getSetId();