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author | Thomas Fach-Pedersen | 2014-05-16 21:58:49 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:21:00 +0200 |
commit | 2e3fd7cf050e24b9f6363b1a38c6ff45847c6d6f (patch) | |
tree | 225c2535e8f6ac3dd21ccc082c9d7e0d9573380f /engines/bladerunner/settings.h | |
parent | c48dfb70718f971a76049061a1c2f8bc2f37bb46 (diff) | |
download | scummvm-rg350-2e3fd7cf050e24b9f6363b1a38c6ff45847c6d6f.tar.gz scummvm-rg350-2e3fd7cf050e24b9f6363b1a38c6ff45847c6d6f.tar.bz2 scummvm-rg350-2e3fd7cf050e24b9f6363b1a38c6ff45847c6d6f.zip |
BLADERUNNER: Start port to scummvm engine
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
Diffstat (limited to 'engines/bladerunner/settings.h')
-rw-r--r-- | engines/bladerunner/settings.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/bladerunner/settings.h b/engines/bladerunner/settings.h new file mode 100644 index 0000000000..cb35285e04 --- /dev/null +++ b/engines/bladerunner/settings.h @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SETTINGS_H +#define BLADERUNNER_SETTINGS_H + +namespace BladeRunner { + +class BladeRunnerEngine; + +class Settings { + BladeRunnerEngine *_vm; + + int _chapter; + float _gamma; + + bool _chapterChanged; + int _newChapter; + int _newScene; + int _newSet; + + bool _startingGame; + bool _loadingGame; + + int _fullHDFrames; + int _mst3k; + +public: + Settings(BladeRunnerEngine *vm); + + void setGamma(float gamma) { + _gamma = gamma; + } + + void setNewSetAndScene(int set, int scene) { + _newSet = set; + _newScene = scene; + } + + void clearNewSetAndScene() { + _newSet = -1; + _newScene = -1; + } + + int getNewScene() { + return _newScene; + } + + int getNewSet() { + return _newSet; + } + + void setChapter(int newChapter) { + _chapterChanged = true; + _newChapter = newChapter; + } + + void setLoadingGame(bool loadingGame) { + _loadingGame = loadingGame; + } + + bool getLoadingGame() { + return _loadingGame; + } + + void setStartingGame(bool startingGame) { + _startingGame = startingGame; + } + + bool openNewScene(); +}; + +} // End of namespace Blade Runner + +#endif |