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authorPeter Kohaut2018-11-21 23:16:15 +0100
committerPeter Kohaut2018-11-24 08:39:03 +0100
commit824ecc0aad325c54f34c8fb7f64cf4df71c53090 (patch)
tree109abb14609bacaac2c0b1b2ed42e67a8cd2c5ec /engines/bladerunner/settings.h
parent44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0 (diff)
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BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
Diffstat (limited to 'engines/bladerunner/settings.h')
-rw-r--r--engines/bladerunner/settings.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/engines/bladerunner/settings.h b/engines/bladerunner/settings.h
index 413786e2e5..3c7048f02b 100644
--- a/engines/bladerunner/settings.h
+++ b/engines/bladerunner/settings.h
@@ -70,6 +70,8 @@ class Settings {
public:
Settings(BladeRunnerEngine *vm);
+ void reset();
+
void setGamma(float gamma) {
_gamma = gamma;
}
@@ -109,16 +111,16 @@ public:
_newChapter = newChapter;
}
- void setLoadingGame(bool loadingGame) {
- _loadingGame = loadingGame;
+ void setLoadingGame() {
+ _loadingGame = true;
}
- bool getLoadingGame() const {
+ bool isLoadingGame() const {
return _loadingGame;
}
- void setStartingGame(bool startingGame) {
- _startingGame = startingGame;
+ void setStartingGame() {
+ _startingGame = true;
}
bool openNewScene();
@@ -130,6 +132,7 @@ public:
void decreaseAmmo();
int getDifficulty() const;
+ void setDifficulty(int difficulty);
int getPlayerAgenda() const;
void setPlayerAgenda(int agenda);