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author | Eugene Sandulenko | 2016-10-13 23:48:50 +0200 |
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committer | GitHub | 2016-10-13 23:48:50 +0200 |
commit | e89c76f63c25e4703a44489d987f1ce481e6d1cf (patch) | |
tree | da4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/settings.h | |
parent | 72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff) | |
parent | 577c3b56a528cd58e26882b8924b2a8b9d56148a (diff) | |
download | scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.tar.gz scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.tar.bz2 scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.zip |
Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/settings.h')
-rw-r--r-- | engines/bladerunner/settings.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/bladerunner/settings.h b/engines/bladerunner/settings.h new file mode 100644 index 0000000000..de9846a854 --- /dev/null +++ b/engines/bladerunner/settings.h @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SETTINGS_H +#define BLADERUNNER_SETTINGS_H + +namespace BladeRunner { + +class BladeRunnerEngine; + +class Settings { + BladeRunnerEngine *_vm; + + int _chapter; + float _gamma; + + bool _chapterChanged; + int _newChapter; + int _newScene; + int _newSet; + + bool _startingGame; + bool _loadingGame; + + int _fullHDFrames; + int _mst3k; + + int _difficulty; + int _playerAgenda; + + int _ammoType; + int _ammoAmounts[3]; + +public: + Settings(BladeRunnerEngine *vm); + + void setGamma(float gamma) { + _gamma = gamma; + } + + void setNewSetAndScene(int set, int scene) { + _newSet = set; + _newScene = scene; + } + + void clearNewSetAndScene() { + _newSet = -1; + _newScene = -1; + } + + int getNewScene() { + return _newScene; + } + + int getNewSet() { + return _newSet; + } + + void setChapter(int newChapter) { + _chapterChanged = true; + _newChapter = newChapter; + } + + void setLoadingGame(bool loadingGame) { + _loadingGame = loadingGame; + } + + bool getLoadingGame() { + return _loadingGame; + } + + void setStartingGame(bool startingGame) { + _startingGame = startingGame; + } + + bool openNewScene(); + + int getAmmoType(); + int getAmmoAmount(int ammoType); + + int getDifficulty(); + int getPlayerAgenda(); + void setPlayerAgenda(int agenda); + void addAmmo(int ammoType, int ammo); +}; + +} // End of namespace BladeRunner + +#endif |