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authorEugene Sandulenko2016-10-13 23:48:50 +0200
committerGitHub2016-10-13 23:48:50 +0200
commite89c76f63c25e4703a44489d987f1ce481e6d1cf (patch)
treeda4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/settings.h
parent72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff)
parent577c3b56a528cd58e26882b8924b2a8b9d56148a (diff)
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Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/settings.h')
-rw-r--r--engines/bladerunner/settings.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/bladerunner/settings.h b/engines/bladerunner/settings.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SETTINGS_H
+#define BLADERUNNER_SETTINGS_H
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class Settings {
+ BladeRunnerEngine *_vm;
+
+ int _chapter;
+ float _gamma;
+
+ bool _chapterChanged;
+ int _newChapter;
+ int _newScene;
+ int _newSet;
+
+ bool _startingGame;
+ bool _loadingGame;
+
+ int _fullHDFrames;
+ int _mst3k;
+
+ int _difficulty;
+ int _playerAgenda;
+
+ int _ammoType;
+ int _ammoAmounts[3];
+
+public:
+ Settings(BladeRunnerEngine *vm);
+
+ void setGamma(float gamma) {
+ _gamma = gamma;
+ }
+
+ void setNewSetAndScene(int set, int scene) {
+ _newSet = set;
+ _newScene = scene;
+ }
+
+ void clearNewSetAndScene() {
+ _newSet = -1;
+ _newScene = -1;
+ }
+
+ int getNewScene() {
+ return _newScene;
+ }
+
+ int getNewSet() {
+ return _newSet;
+ }
+
+ void setChapter(int newChapter) {
+ _chapterChanged = true;
+ _newChapter = newChapter;
+ }
+
+ void setLoadingGame(bool loadingGame) {
+ _loadingGame = loadingGame;
+ }
+
+ bool getLoadingGame() {
+ return _loadingGame;
+ }
+
+ void setStartingGame(bool startingGame) {
+ _startingGame = startingGame;
+ }
+
+ bool openNewScene();
+
+ int getAmmoType();
+ int getAmmoAmount(int ammoType);
+
+ int getDifficulty();
+ int getPlayerAgenda();
+ void setPlayerAgenda(int agenda);
+ void addAmmo(int ammoType, int ammo);
+};
+
+} // End of namespace BladeRunner
+
+#endif