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authorPeter Kohaut2019-02-11 20:57:57 +0100
committerPeter Kohaut2019-02-11 22:48:55 +0100
commit6854ea3ddd83798a9045307763bbb346d8a1736b (patch)
tree14fefc869658b53c4b2ee62b37fc04735508c13b /engines/bladerunner/slice_animations.cpp
parentb14fbaa72b3218862a533dd7f7c0e97e1bed4df7 (diff)
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BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
Diffstat (limited to 'engines/bladerunner/slice_animations.cpp')
-rw-r--r--engines/bladerunner/slice_animations.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/bladerunner/slice_animations.cpp b/engines/bladerunner/slice_animations.cpp
index 274d39fc9f..b180e84ac0 100644
--- a/engines/bladerunner/slice_animations.cpp
+++ b/engines/bladerunner/slice_animations.cpp
@@ -23,6 +23,7 @@
#include "bladerunner/slice_animations.h"
#include "bladerunner/bladerunner.h"
+#include "bladerunner/time.h"
#include "common/debug.h"
#include "common/file.h"
@@ -182,7 +183,7 @@ void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) {
if (!_pages[page]._data)
error("Unable to locate page %d for animation %d frame %d", page, animation, frame);
- _pages[page]._lastAccess = _vm->_system->getMillis();
+ _pages[page]._lastAccess = _vm->_time->currentSystem();
return (byte *)_pages[page]._data + pageOffset;
}