aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/slice_animations.cpp
diff options
context:
space:
mode:
authorPeter Kohaut2019-08-31 23:06:30 +0200
committerPeter Kohaut2019-08-31 23:09:19 +0200
commita7399c5111cc7ebeea284498a1ee5ac7542bb96d (patch)
treef89653b084b58ce909d4487a8251338acaf236d0 /engines/bladerunner/slice_animations.cpp
parent6fc73734c12248947ff2214ffd517a32816031c4 (diff)
downloadscummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.gz
scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.bz2
scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.zip
BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
Diffstat (limited to 'engines/bladerunner/slice_animations.cpp')
-rw-r--r--engines/bladerunner/slice_animations.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/bladerunner/slice_animations.cpp b/engines/bladerunner/slice_animations.cpp
index 55a3d13e34..d9f44b990f 100644
--- a/engines/bladerunner/slice_animations.cpp
+++ b/engines/bladerunner/slice_animations.cpp
@@ -46,6 +46,8 @@ bool SliceAnimations::open(const Common::String &name) {
_palettes.resize(_paletteCount);
+ Graphics::PixelFormat screenFormat = screenPixelFormat();
+
for (uint32 i = 0; i != _paletteCount; ++i) {
for (uint32 j = 0; j != 256; ++j) {
uint8 color_r = file.readByte();
@@ -57,8 +59,7 @@ bool SliceAnimations::open(const Common::String &name) {
_palettes[i].color[j].b = color_b;
const int bladeToScummVmConstant = 256 / 32; // 5 bits to 8 bits
- uint16 rgb555 = screenPixelFormat().RGBToColor(color_r * bladeToScummVmConstant, color_g * bladeToScummVmConstant, color_b * bladeToScummVmConstant);
- _palettes[i].color555[j] = rgb555;
+ _palettes[i].value[j] = screenFormat.RGBToColor(color_r * bladeToScummVmConstant, color_g * bladeToScummVmConstant, color_b * bladeToScummVmConstant);;
}
}