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authorPeter Kohaut2016-09-12 00:54:40 +0200
committerEugene Sandulenko2016-09-29 22:33:41 +0200
commitae03eda3d131017d630139ae63972ebcf75e3fa7 (patch)
tree0fcd8d945634caea4f83cfbc2380741665c01f9e /engines/bladerunner/slice_animations.cpp
parentc6011c1349364fcd9ffd29e3b44ce58bc681d3db (diff)
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BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
Diffstat (limited to 'engines/bladerunner/slice_animations.cpp')
-rw-r--r--engines/bladerunner/slice_animations.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/bladerunner/slice_animations.cpp b/engines/bladerunner/slice_animations.cpp
index 8497620265..aafd26885a 100644
--- a/engines/bladerunner/slice_animations.cpp
+++ b/engines/bladerunner/slice_animations.cpp
@@ -170,4 +170,12 @@ void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) {
return (byte*)_pages[page]._data + pageOffset;
}
+Vector3 SliceAnimations::getPositionChange(int animation) {
+ return _animations[animation].positionChange;
+}
+
+float SliceAnimations::getFacingChange(int animation) {
+ return _animations[animation].facingChange;
+}
+
} // End of namespace BladeRunner