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author | Peter Kohaut | 2019-08-31 23:06:30 +0200 |
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committer | Peter Kohaut | 2019-08-31 23:09:19 +0200 |
commit | a7399c5111cc7ebeea284498a1ee5ac7542bb96d (patch) | |
tree | f89653b084b58ce909d4487a8251338acaf236d0 /engines/bladerunner/slice_animations.h | |
parent | 6fc73734c12248947ff2214ffd517a32816031c4 (diff) | |
download | scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.gz scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.bz2 scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.zip |
BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
Diffstat (limited to 'engines/bladerunner/slice_animations.h')
-rw-r--r-- | engines/bladerunner/slice_animations.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index 79dd6462ee..d9726b5267 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -50,7 +50,7 @@ class SliceAnimations { }; struct Palette { - uint16 color555[256]; + uint32 value[256]; Color256 color[256]; // uint16 &operator[](size_t i) { return color555[i]; } |