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authorPeter Kohaut2019-08-31 23:06:30 +0200
committerPeter Kohaut2019-08-31 23:09:19 +0200
commita7399c5111cc7ebeea284498a1ee5ac7542bb96d (patch)
treef89653b084b58ce909d4487a8251338acaf236d0 /engines/bladerunner/slice_animations.h
parent6fc73734c12248947ff2214ffd517a32816031c4 (diff)
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BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
Diffstat (limited to 'engines/bladerunner/slice_animations.h')
-rw-r--r--engines/bladerunner/slice_animations.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h
index 79dd6462ee..d9726b5267 100644
--- a/engines/bladerunner/slice_animations.h
+++ b/engines/bladerunner/slice_animations.h
@@ -50,7 +50,7 @@ class SliceAnimations {
};
struct Palette {
- uint16 color555[256];
+ uint32 value[256];
Color256 color[256];
// uint16 &operator[](size_t i) { return color555[i]; }