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author | antoniou79 | 2019-01-02 22:10:24 +0200 |
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committer | Eugene Sandulenko | 2019-01-06 17:12:02 +0100 |
commit | 9be700c022ea1ab43d177ab99fb7949a3db144e4 (patch) | |
tree | 339fb5962f3c5a49e456591dab2913b6ccfa626b /engines/bladerunner/subtitles.h | |
parent | 729d8a20ff09fb68b0c9c85994083858b33561ca (diff) | |
download | scummvm-rg350-9be700c022ea1ab43d177ab99fb7949a3db144e4.tar.gz scummvm-rg350-9be700c022ea1ab43d177ab99fb7949a3db144e4.tar.bz2 scummvm-rg350-9be700c022ea1ab43d177ab99fb7949a3db144e4.zip |
BLADERUNNER: All versions have ENG for BRLOGO and WSTLGO
All game language versions have the English VQA for the logo videos
Do not append the localization suffix to those two, but use the '_E' suffix instead.
Diffstat (limited to 'engines/bladerunner/subtitles.h')
-rw-r--r-- | engines/bladerunner/subtitles.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/subtitles.h b/engines/bladerunner/subtitles.h index 5169ef5eb0..5daf5706d3 100644 --- a/engines/bladerunner/subtitles.h +++ b/engines/bladerunner/subtitles.h @@ -48,7 +48,7 @@ class Subtitles { // TODO Or just support the current _vm->_languageCode ? [current implementation] static const int kMaxNumOfSubtitlesLines = 3; static const int kMaxWidthPerLineToAutoSplitThresholdPx = 610; - static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (25) with spoken dialogue! + static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (25) with spoken dialogue or translatable text! static const Common::String SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries]; static const Common::String SUBTITLES_FONT_FILENAME_EXTERNAL; |