aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/time.cpp
diff options
context:
space:
mode:
authorThomas Fach-Pedersen2018-03-23 23:14:34 +0100
committerThomas Fach-Pedersen2018-03-23 23:14:34 +0100
commit41592302ebb5a998e0ea0ddc1174791d2fbc0f3c (patch)
treeb02865a679ed2d305b474537fd01f399d04047ff /engines/bladerunner/time.cpp
parentd36a9ce672bcad31b93ee5753a8fb0d3a3def9c3 (diff)
downloadscummvm-rg350-41592302ebb5a998e0ea0ddc1174791d2fbc0f3c.tar.gz
scummvm-rg350-41592302ebb5a998e0ea0ddc1174791d2fbc0f3c.tar.bz2
scummvm-rg350-41592302ebb5a998e0ea0ddc1174791d2fbc0f3c.zip
BLADERUNNER: Add Game Time class
Not yet used.
Diffstat (limited to 'engines/bladerunner/time.cpp')
-rw-r--r--engines/bladerunner/time.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/bladerunner/time.cpp b/engines/bladerunner/time.cpp
new file mode 100644
index 0000000000..a395a811d1
--- /dev/null
+++ b/engines/bladerunner/time.cpp
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/time.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "common/timer.h"
+
+namespace BladeRunner {
+
+Time::Time(BladeRunnerEngine *vm) {
+ _vm = vm;
+
+ _start = _vm->getTotalPlayTime();
+ _pauseCount = 0;
+ _offset = 0;
+ _pauseStart = 0;
+}
+
+int Time::current() {
+ int time = _vm->getTotalPlayTime() - _offset;
+ return time - _start;
+}
+
+int Time::pause() {
+ if (_pauseCount == 0) {
+ _pauseStart = current();
+ }
+ return ++_pauseCount;
+}
+
+int Time::getPauseStart() {
+ return _pauseStart;
+}
+
+int Time::unpause() {
+ assert(_pauseCount > 0);
+ if (--_pauseCount == 0) {
+ _offset += current() - _pauseStart;
+ }
+ return _pauseCount;
+}
+
+bool Time::isLocked() {
+ return _pauseCount > 0;
+}
+
+} // End of namespace BladeRunner