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author | Peter Kohaut | 2019-02-11 20:57:57 +0100 |
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committer | Peter Kohaut | 2019-02-11 22:48:55 +0100 |
commit | 6854ea3ddd83798a9045307763bbb346d8a1736b (patch) | |
tree | 14fefc869658b53c4b2ee62b37fc04735508c13b /engines/bladerunner/time.cpp | |
parent | b14fbaa72b3218862a533dd7f7c0e97e1bed4df7 (diff) | |
download | scummvm-rg350-6854ea3ddd83798a9045307763bbb346d8a1736b.tar.gz scummvm-rg350-6854ea3ddd83798a9045307763bbb346d8a1736b.tar.bz2 scummvm-rg350-6854ea3ddd83798a9045307763bbb346d8a1736b.zip |
BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
Diffstat (limited to 'engines/bladerunner/time.cpp')
-rw-r--r-- | engines/bladerunner/time.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/bladerunner/time.cpp b/engines/bladerunner/time.cpp index 2e412824f8..5d82a0cd55 100644 --- a/engines/bladerunner/time.cpp +++ b/engines/bladerunner/time.cpp @@ -25,20 +25,25 @@ #include "bladerunner/bladerunner.h" #include "common/timer.h" +#include "common/system.h" namespace BladeRunner { Time::Time(BladeRunnerEngine *vm) { _vm = vm; - _start = _vm->getTotalPlayTime(); + _start = currentSystem(); _pauseCount = 0; _offset = 0; _pauseStart = 0; } +int Time::currentSystem() { + return _vm->getTotalPlayTime(); +} + int Time::current() { - int time = _vm->getTotalPlayTime() - _offset; + int time = currentSystem() - _offset; return time - _start; } |